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Best Modern Warfare 4 Settings: Graphics, FPS, Audio and HUD

Best Modern Warfare 4 settings for PC: display, quality, ray tracing, FOV, audio and interface picks to raise FPS, plus official specs and the benchmark.

Best Modern Warfare 4 Settings: Graphics, FPS, Audio and HUD
In this guide 8 sections
THE GUIDE

The best Modern Warfare 4 settings start from your monitor and your graphics card, not from someone else's screenshot. Activision's PC tech post (September 29, 2026) counts more than 800 customization options across graphics, gameplay, input, interface and more, and says the game configures its settings automatically for your hardware. That automatic pass is a reasonable floor. This guide walks through the Graphics tab (Display, Quality and View), then Audio and Interface, and explains which values we would change for multiplayer and DMZ, which ones cost the most frames, and which are purely taste. Controller and keyboard-and-mouse bindings are left out on purpose, because aim feel is personal; our MW4 controller settings guide covers sensitivity and dead zones.

Quick summary

  • Match the display to your screen: native resolution, the highest refresh rate your monitor offers, and an aspect ratio left on automatic. Activision lists support for 1080p to 4K and ultrawide displays.
  • Treat Ray Tracing as a campaign setting. It works in Campaign, Multiplayer and DMZ (Activision), but it is the most expensive switch in the menu. Leave it off for competitive play.
  • Frame Generation raises the FPS counter, not responsiveness. NVIDIA lists DLSS 4.5 Frame Generation for RTX 40 cards and Dynamic Multi Frame Generation of up to 6X for RTX 50 cards. We keep it off in multiplayer.
  • Start from a preset, then tune a few heavy options. Shadows, volumetrics, reflections and environment physics give back the most frames. Most of the 800-plus options can stay as they are.
  • Measure with the built-in Benchmark Tool and the telemetry overlay. The benchmark runs a simulated multiplayer sequence and reports average FPS, CPU, GPU, ping and input latency (Activision).

Best Modern Warfare 4 graphics settings

Beenox leads the PC version together with Infinity Ward, and Activision's stated target is 90 FPS in multiplayer on High settings at the Recommended spec, without manual tweaking. So if your PC sits at or above that tier, you are tuning for clarity and consistency rather than rescuing a slideshow. If it sits closer to the minimum tier, the order of the advice below matters more, because the first changes are the ones that return the most performance.

Anyone who played Black Ops 7, Black Ops 6 or Modern Warfare III will recognize the layout. Graphics has three sub-tabs, and we go through them in the order the game shows them:

  • Display: monitor, refresh rate, latency, V-Sync and frame caps.
  • Quality: presets, upscaling, ray tracing, post-processing and the Advanced Quality Settings screen.
  • View: field of view, camera movement and the flashbang effect.

The values in the tables below are our starting points for competitive play on PC. They are a decision aid, not a list of every option, and the right number for some of them depends on your hardware.

Best MW4 Display settings

Display holds the monitor-level choices: which screen and GPU the game uses, how frames are delivered, latency tools, power saving and frame rate limits.

Setting Our starting value What it controls
Display Mode Fullscreen Borderless (Exclusive for a single screen if you want it) Window, borderless or exclusive fullscreen
Display Monitor / Display Adapter Your main monitor / your dedicated GPU Which screen and graphics chip the game uses
Screen Refresh Rate Highest available Monitor refresh rate in exclusive fullscreen
Display Resolution Native Output resolution
Aspect Ratio Automatic Fits the image to your monitor's shape
Background Shader Preloading On Prepares shaders while you are in menus
Restart Shader Preloading Only for troubleshooting Starts the shader preparation again from scratch
Display Gamma 2.2 (sRGB) Brightness response for SDR screens
SDR Calibration Run it once for your monitor Brightness and contrast calibration for SDR
NVIDIA Reflex Low Latency On Shortens the render queue to cut input delay
Eco Mode Preset Custom Bundle of power-saving options
V-Sync (Gameplay) Off Ties match frames to the refresh rate
V-Sync (Menus) Leave as is Ties menu frames to the refresh rate
Gameplay Custom Frame Rate Limit A number your PC holds steadily The FPS ceiling during matches
Menu Custom Frame Rate Limit Cap at 60 The FPS ceiling on menu screens
Out of Focus Custom Frame Rate Limit Cap at 30 The FPS ceiling while you are tabbed out
Focused Mode 0 Dims everything outside the game image

Display Mode. For years, exclusive fullscreen was the standard advice for the smoothest frame pacing, and some players still prefer it on a single monitor. With two screens, borderless is far easier to live with: alt-tabbing is instant and the second monitor stays usable. Try both on your own setup and keep the one whose frame times look steadier in the benchmark.

Shader preloading and calibration. Leave Background Shader Preloading on so the game can build shaders while you sit in the lobby. Restart Shader Preloading is a repair button, not a performance option: use it after a driver update or if you suddenly see stutter and visual glitches that weren't there before. SDR Calibration is worth five minutes on a new monitor, because a correct black level makes dark rooms readable without washing out the rest of the picture.

NVIDIA Reflex. NVIDIA says Reflex can be enabled on any GeForce RTX system in MW4, and its system latency guide explains the idea: the CPU submits work to the GPU "just in time" instead of letting frames pile up. Start with On. The menu also offers On + Boost; it is worth a test, but it keeps your card working harder, so compare the latency figure before you keep it.

V-Sync. The same NVIDIA guide recommends V-Sync off for the lowest latency, because waiting on the display creates back pressure through the whole system. If tearing bothers you, a G-SYNC or FreeSync monitor gives you most of the benefit without that delay. We would only turn gameplay V-Sync on for a TV or a screen without variable refresh that tears badly. The menu version only affects lobby screens, so it makes no difference to how a match feels.

Power saving. Eco Mode Preset, Reduce Menu Render Resolution, Pause Game Rendering and Reduce Quality When Inactive sit in the same tab. They matter most on laptops and for anyone who leaves the game open in the background. On a desktop, keep Pause Game Rendering off so nothing changes mid-session, and let the menu options save power where they like. Focused Mode is a viewing preference rather than a power option; at 0 nothing around the image is darkened.

Frame rate limits. Menus don't need 200 FPS, and a 30 FPS cap while the game is out of focus stops the GPU heating up while you are on your second screen. For gameplay, pick the ceiling your PC can hold through a busy fight rather than dragging the slider to the top; a stable 144 feels better than a number that swings between 120 and 200.

Best MW4 Quality settings

Quality decides both how the game looks and how fast it runs, so it is the tab where most of your FPS lives. The sensible method is to try the presets first, find the one that lands near your target frame rate, then switch to Custom and adjust the handful of options below.

Setting Our starting value What it controls
Graphic Preset Custom (after testing the presets) Applies a predefined set of quality values
Frame Generation Off for multiplayer Inserts generated frames between rendered ones
Ray Tracing Off for multiplayer and DMZ Ray-traced reflections, shadows and lighting
Ray Tracing Denoiser VRRT Denoiser, only with Ray Tracing on How the noise in ray-traced effects is cleaned up
Resolution Scaling Technique Native Filmic SMAA T2X; DLSS / FSR / XeSS Quality if you need frames Anti-aliasing or upscaling method
Sharpness Default, then raise in small steps Image sharpening, global to any upscaler
Variable Rate Shading On Shades less important screen areas at a lower rate
World Motion Blur / Weapon Motion Blur Cutscenes Only / Off Blur on camera and weapon movement
World Depth of Field / Weapon Depth of Field Cutscenes Only / Off Background and weapon blur
Film Grain 0 Cinematic noise layer

Ray Tracing. Activision says ray tracing covers reflections, shadows and lighting in all three modes, and its Ultra spec for High ray tracing at upscaled 4K asks for an RTX 5070 Ti or RX 9070 XT. That tells you how heavy it is. In the campaign, with frames to spare, it looks excellent. In multiplayer, steady frame times matter far more than prettier puddles. The Ray Tracing Denoiser option only does something once ray tracing is enabled; leave it on the VRRT choice and judge the result in the campaign.

Frame Generation. Per NVIDIA's MW4 announcement, DLSS 4.5 Super Resolution speeds up every mode, Frame Generation is available on RTX 40 cards, and Dynamic Multi Frame Generation reaches up to 6X on RTX 50 cards. Generated frames make motion look smoother, but the game still reacts at the rate it renders real frames. That is why we leave it off for competitive play and test it in the campaign, where a high displayed frame rate with ray tracing on is the whole point.

Resolution Scaling Technique. Activision lists four choices: NVIDIA DLSS 4.5, AMD FSR Redstone, Intel XeSS 3 and Filmic SMAA T2X, the default anti-aliasing pass. On a strong PC, running Filmic SMAA T2X without any upscaling gives the cleanest image. If you are short of frames, an upscaler on its Quality mode is usually a better trade than dropping textures to their lowest level. Pick the one made for your card.

Sharpness. Activision added a sharpness slider that works with any upscaler. Pushing it to the maximum gives halos and a crunchy look, so start from the default and nudge it up until distant edges look crisp, then stop.

Post-processing. Activision split Depth of Field into World and Weapon settings for MW4, so you can keep the world sharp and still choose the aiming effect. Blur, depth of field and grain cost little performance, but they all soften the image. We turn off weapon motion blur and weapon depth of field, keep the world versions for cutscenes only, and drag Film Grain all the way to 0, whatever value the automatic setup picked. The image gets cleaner and you lose nothing you need in a gunfight.

MW4 Advanced Quality Settings

This separate screen holds the detailed options: textures, shaders, shadows, lighting, reflections and environment effects. It is also where the biggest performance gains are hiding. The groups below follow the order of the menu.

Details and textures

Setting Our starting value What it controls
VRAM Scale Target 70 to 80 How much video memory the game aims to use
Texture Resolution High on 8 GB+ cards; Normal below that Surface texture detail
Texture Filter Anisotropic High or Ultra Texture clarity at steep angles
Detail Quality Normal Small environmental details
Particle Resolution Low Resolution of smoke, sparks and similar effects
Bullet Impacts On Marks left on walls and floors by shots
Persistent Effects Off Whether some effects linger in the scene
Shader Quality / Shading Quality Medium How complex shaders and surface lighting are
On-Demand Texture Streaming Optimized, or Minimal on slow connections Downloads higher-quality textures as you play
Allocated Texture Cache Size Whatever your drive can spare Disk space reserved for streamed textures
Download Limits / Daily Download Limit Off, or a small daily cap on metered internet Caps how much texture data is fetched per day
Local Texture Streaming Quality Default Quality of the textures kept in the local cache
In-Game Video Quality Default Quality of video played in menus and cutscenes

Texture Resolution changes the look of the game more than almost anything else, and its main cost is video memory rather than raw speed. Lower it only if you see stutters or blurry surfaces that point to a full video memory; there are cheaper places to find frames. For VRAM Scale Target, a value somewhere from 70 to 80 leaves headroom for the system; start around 75 and lower it if you see stutters or texture pop-in. Persistent Effects keeps some effects on screen for longer, which adds clutter and work for the GPU, so we switch it off for multiplayer.

On-Demand Texture Streaming pulls better textures from the internet while you play and keeps them on your drive. It looks great on a fast connection. If your bandwidth is limited, pick a lower option, turn on Download Limits and set a modest Daily Download Limit. Allocated Texture Cache Size decides how much disk the stored textures may take; Activision's minimum spec already asks for 115 GB on an SSD, so size the cache around the free space you really have.

Shadow and lighting

Setting Our starting value What it controls
Shadow Quality Normal (Low if you need frames) Shadow resolution and detail
Shadow Filtering Quality Normal How soft shadow borders look
Screen Space Shadows Low Extra contact shadows drawn from screen data
Occlusion and Screen Space Lighting Off or Low Ambient shading in corners and around objects
Screen Space Reflections Off (Low at most) Reflections built from what is on screen
Static Reflection Quality Low Pre-baked reflections

Shadows are the one group where we would not go straight to the bottom. A visible shadow can give away a player around a corner, and very low settings make the scene harder to read. Normal is a fair middle; drop to Low only if you are still under your target. Occlusion and Screen Space Lighting adds depth to corners and objects, but it can also make dark areas murkier, so Off or Low tends to help visibility as well as FPS. Reflections look lovely on wet streets and glass, and they do nothing for your aim. Turn them off for multiplayer and restore them in the campaign.

Environment

Setting Our starting value What it controls
Terrain Quality Normal Ground surface detail
Volumetric Quality Low Fog, light shafts and atmospheric effects
Deferred Physics Quality Off or Low Water and ground deformation such as ripples and tracks
Weather Grid Volumes Quality Off or Low Volumetric weather effects
Water Quality Lowest available Water rendering and its effects

Volumetric Quality is usually the first environment setting to cut. Fog and light shafts are costly at high resolutions, and dense fog can hide players. Deferred Physics Quality only changes how water and ground react when you move through them, so it is an easy one to turn off, and Weather Grid Volumes Quality can go to the bottom for the same reason. Keep Terrain Quality around Normal so the maps don't turn into mud.

Best MW4 View settings

View holds field of view and camera behavior. Of everything in this sub-tab, the FOV slider has the biggest effect on what you see in a match.

Setting Our starting value What it controls
Field of View 100 to 110 (we start at 105) How much of the scene fits on screen
Enhanced FOV (PC only) Try it on Wider view near the screen edges via a lens effect
ADS Field of View Affected Whether aiming keeps your chosen FOV
Vehicle Field of View Default or Wide Field of view in vehicles
1st / 3rd Person Camera Movement 25% (Minimal) Camera sway from movement and explosions
Inverted Flashbang On if bright flashes bother you Dark flash effect instead of white

Field of View. A wider view shows more of a room as you clear it, at the cost of making distant enemies smaller. The automatic setup often picks a narrow value, so look at the number before anything else and raise it. Around 105 is a comfortable middle for most monitors. Above 115, long-range targets can get hard to pick out.

Enhanced FOV. This is new in MW4 and exclusive to PC. Activision describes it as physically accurate lens effects that widen the view near the edges of the monitor without changing the center, aimed at players who like a tighter FOV but want the awareness of a wider one. Turn it on with a moderate FOV, play a few matches, and keep it if the edges feel useful rather than distracting.

ADS Field of View. Affected keeps your aim view in step with your hip-fire FOV, which makes the switch between the two feel consistent. Independent zooms in further when you aim, which some players prefer for long sightlines; it is a legitimate choice if you struggle to see far targets.

Camera movement and flashbangs. Setting both camera movement sliders to Minimal (25%) keeps the screen steadier while sprinting and under explosions. Inverted Flashbang swaps the white-out of a flash grenade for a dark screen effect. It is a comfort option first. If you play long sessions, your eyes will notice the difference.

Test your changes with the Benchmark Tool

Activision describes a built-in Benchmark Tool that runs a simulated multiplayer sequence and shows live average FPS, CPU, GPU, ping and input latency. Afterwards it gives a breakdown for every zone of the test and suggests settings that could improve performance. Run it once before changing anything, then again after each group of changes. If a change doesn't move the numbers, put it back and keep the nicer image.

Example: your average is fine in the benchmark, but one zone with heavy smoke and fog drops far below the rest. That points at Volumetric Quality and Particle Resolution, not at textures. Lower those two, run the test again, and compare just that zone.

Best Modern Warfare 4 audio settings

Sound tells you where footsteps, reloads and gunfire are coming from, and in DMZ it often warns you before anything appears on screen. The classic first step still applies: turn the music down so it can't cover footsteps. After that, a few options are worth real testing.

Setting Our starting value What it controls
Master Game Volume High enough to hear footsteps without clipping Overall loudness
Speakers/Headphones Game Sound Device The headset or speakers you actually use Where game audio is sent
Speaker Output Stereo when you use stereo headphones Speaker channel layout
Enhanced Headphone Mode Test against the normal Headphones mix Spatial audio processing for headphones
Enhanced Headphone Mode Configuration Default to start Profile options for that spatial mode
Audio Mix Headphones Sound mix tuned for your listening device
Mono Audio Off Merges left and right channels
Mute Game When Minimized On Silences the game when you minimize it
Mute Licensed Music On if you stream or record Removes licensed tracks from the soundtrack
Asymmetrical Hearing Compensation Off unless you need it Per-ear frequency adjustment
Reduce Tinnitus Sound On Softens the ringing after nearby blasts
Headshot & Kill Alerts On Audio cue when you land a headshot or a kill

Enhanced Headphone Mode. Embody, the company behind it, describes it as a built-in Call of Duty setting that uses its Immerse Spatial Audio technology to deliver 3D sound through headphones. A free Universal profile works with any headphones, and Embody's support page notes a paid Personalized profile with extra features in Modern Warfare 4; the Configuration entry is where those profiles are handled. Spatial audio helps some ears and headsets more than others, so compare it with the plain Headphones mix in the same spot on the same map. Don't stack it with Windows Sonic, a headset's own virtual surround or another 3D audio layer: two processors on one signal can blur direction instead of sharpening it.

Mono Audio and hearing options. Leave Mono Audio off on stereo headphones, because merging the channels removes left-and-right information. Asymmetrical Hearing Compensation is meant for players who hear differently in each ear, so only touch its frequency settings if that applies to you. We would turn Reduce Tinnitus Sound on. The ringing after a close explosion is unpleasant and gives you nothing useful.

Quality-of-life switches. Mute Game When Minimized saves you from gunfire blaring while you answer a message. Streamers and video makers should enable Mute Licensed Music so recordings don't pick up tracks that can trigger copyright claims. Headshot & Kill Alerts are worth keeping: the sound confirms a hit the moment it lands, so your eyes can stay on the fight instead of glancing away from it.

Best Modern Warfare 4 interface settings

Interface changes don't touch FPS, but they decide how easy the screen is to read in a fight. Most players adjust them after a few dozen hours, once they know which elements they actually look at. The tab also lets you hide elements you never use, such as the Compass or the Stamina Bar, and it holds the motion sickness tools.

Best MW4 global interface settings

Setting Our starting value What it controls
Menu Prompts Automatic Button icons follow the device you used last
Skip Killcam Off Whether killcams are skipped
Tooltips Off once you know the menus Help text on menu items
Telemetry Custom Picks the performance readouts you see
FPS Counter On Current frame rate
Graphic Card (GPU) Time / Processor (CPU) Time On while tuning How long each part takes per frame
Graphic Card (GPU) Temperature / VRAM Usage On while tuning Heat and video memory in use
Graphic Card (GPU) Clock / Clock Off GPU clock speed and the time of day
Game Latency On The game's latency reading
Telemetry Label Size Default Size of the readout text
Hardware In-Game Alert Icons Keep enabled Warning icons for hardware or performance trouble

Telemetry. Switch Telemetry to Custom and turn on the FPS Counter while you tune. It is the quickest way to see whether a change raised performance or only made the game look worse. Add GPU Time and CPU Time during testing too: whichever number is higher is the part of your PC holding the frame rate back, and you should check that it stays that way in a real match, not only in a quiet lobby. GPU Temperature and VRAM Usage tell you when a High or Ultra preset is pushing the card too far: memory near its limit explains stutter, and unusual heat explains a slow drop in clocks. Once the game runs the way you want, hide everything except FPS and Game Latency so the corners of the screen stay clean.

Hardware In-Game Alert Icons should stay enabled; a warning that appears just as your frame rate collapses saves you a lot of guessing. Keeping killcams on is also worth it. Watching how you died often shows you an angle or a route you didn't know about, and that teaches you more than the scoreboard does. Tooltips can go once the menus are familiar, and Menu Prompts on Automatic handle players who switch between a pad and a keyboard.

Best MW4 readability settings

Readability covers subtitles, text size and color. Its main entries are Visual Support Preset, Subtitles (set per mode for Campaign, Multiplayer, Warzone and DMZ), Subtitles Size, Use English Voice Overs, Menu Text Size, Color Customization and High Contrast Mode, which has its own type, Allies, Enemies, Civilians and Darken Background options.

Setting Our starting value Why
Visual Support Preset Leave off unless you need it It changes several readability options at once; tuning them one by one gives more control
Subtitles Custom: on in Campaign, off in Multiplayer, Warzone and DMZ Story dialogue is worth reading; extra text mid-match is not
Subtitles Size / Menu Text Size Default, larger on a TV Text readability from your seat
Use English Voice Overs Your preference Voice language where the option exists
Color Customization Experiment Distinct colors for allies, enemies and the crosshair help on bright or busy maps
High Contrast Mode Off to start, then test It makes characters stand out from the scenery, which suits some players and monitors

Color Customization is the readability option we would encourage everyone to try, colorblind or not. No single color scheme suits every monitor or every pair of eyes, so change one color, play a match, and keep it only if things stand out better. A clear split between your squad and everyone else is especially handy in large modes such as Warzone and DMZ. High Contrast Mode is worth a test if characters blend into the scenery for you. Darken Background in particular changes the look of the whole map, so try the mode in a few real matches before you decide.

Best MW4 gameplay HUD settings

A good HUD should show what you need and stay still.

Setting Our starting value What it controls
HUD Bounds Pull in a little on large or ultrawide screens Margins around the HUD on both axes
HUD Widget Shake Off Whether HUD elements shake with the camera
Compass On Direction strip at the top of the screen
Stamina Bar On Sprint stamina meter
Player HUD Prompts Fade after a few seconds How long player prompts stay on screen
Vehicle HUD Prompts Never disappear How long vehicle prompts stay on screen
Crosshair Lines / Crosshair Dot On / On Hip-fire lines and a center dot
Crosshair Dot Scale Default Size of the center dot
Crosshair Opacity 100 Crosshair transparency
Crosshair Color A color that contrasts with sky and pale walls Crosshair color

Turn HUD Widget Shake off first: a HUD that jumps with every explosion is harder to read in a hectic fight, and nothing about the shake helps you. Then set HUD Bounds. On a large or ultrawide monitor, pulling the HUD a little toward the center lets you check the minimap and ammo without looking far from the crosshair. Compass and Stamina Bar can be hidden, but both carry useful information, so only drop them if you never read them.

For the crosshair, keep the lines for hip-fire and the dot as a fixed center point, leave Crosshair Dot Scale at default unless the dot hides small targets, and keep Opacity at 100. A color that contrasts with the sky and pale walls is easier to follow than plain white. Activision also changed how hip-fire works in MW4: shots now leave from the weapon's barrel position instead of landing randomly inside a spread circle, and a laser attachment shows where they are going. That makes a clear crosshair and a laser more useful than in earlier games.

Motion sickness options. If the camera makes you uncomfortable, start with the camera movement sliders in View. The interface tab then offers a Motion Sickness Reduction Preset, a Horizontal Line Preset and Advanced Motion Sickness Control. Inside the advanced screen, the anchors (Horizontal Line and Dot Grid) give your eyes a fixed reference while the camera moves, and the edge options (Vignetting and Border) darken or frame the edges of the screen. These are accessibility tools, so try them one at a time rather than switching them all on at once. If you don't feel any discomfort, leave them all off: each one adds something to the image or covers part of it.

MW4 PC requirements and drivers

Your settings ceiling depends on your hardware tier. These are Activision's official PC specs:

Tier CPU GPU (NVIDIA / AMD / Intel) RAM Video memory
Minimum Ryzen 5 1400 or Core i5-6600 GTX 970 / 1060, RX 470, Arc A580 8 GB 3 GB
Recommended (90 FPS multiplayer, High) Ryzen 5 3600 or Core i7-8700K RTX 3060 Ti, RX 6600 XT, Arc B580 16 GB 8 GB
Ultra ray tracing (High RT, 4K upscaled) Ryzen 7 3700X or Core i7-10700K RTX 5070 Ti, RX 9070 XT 32 GB 16 GB

Every tier needs 115 GB of SSD space, and TPM 2.0 and Secure Boot are required on PC. Activision also notes that Intel Arc cards need Resizable BAR and that only processors with the AVX instruction set are supported. Before launch it recommended drivers AMD 26.7.1, NVIDIA 616.56 and Intel 32.0.101.8974; install the newest version available now.

To start faster, Activision suggests installing the Xbox PC app, whatever store you bought from, so Advanced Shader Delivery can supply precompiled shaders. Combined with Background Shader Preloading, that cuts the stutter of the first few matches after an update.

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FAQ

What are the best settings for Modern Warfare 4? Run native resolution at your monitor's highest refresh rate, keep Reflex on and V-Sync off, and leave Ray Tracing and Frame Generation off for multiplayer. Then lower shadows, volumetrics, reflections and environment physics until you reach your FPS target, and check each change with the Benchmark Tool.

How much FPS is good for Modern Warfare 4? Aim for a frame rate that matches or comes close to your monitor's refresh rate. Activision's own target is 90 FPS in multiplayer on High at the Recommended spec; on a 144 Hz or 240 Hz screen, higher is better for multiplayer.

How can I make Modern Warfare 4 run better? Lower Shadow Quality, Volumetric Quality, Screen Space Reflections and the Environment group first, then switch on DLSS, FSR or XeSS in Quality mode if you still need frames. Update your graphics driver, close background apps, and turn on GPU Time and CPU Time in the Telemetry options to see which part is the limit.

Is 60 FPS good for Modern Warfare 4? For the campaign, yes. In Multiplayer, DMZ and Warzone, a higher frame rate makes motion clearer and input feel quicker, so aim above 60 if your monitor and PC allow it.

Is Modern Warfare 4 well optimized on PC? Activision targets 90 FPS on High at the Recommended spec and supports GPUs back to the GTX 970 at minimum. With more than 800 options you can scale it down a long way, but TPM 2.0, Secure Boot and 115 GB of SSD space are required, so check the specs before you buy.

What are the best MW4 settings for visibility? Use a field of view around 100 to 110 with ADS Field of View on Affected, set camera movement to Minimal, and turn off film grain, weapon motion blur and weapon depth of field. On PC, try Enhanced FOV, and use Color Customization under Interface if enemies blend into the scenery.

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