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AION 2 Cleric Class Guide: Best Build, Skills, Stigmas, Rotation

AION 2 Cleric class guide: Condemnation build, specialties, Stigmas, passives, macro rotation, healing, PvP setup, stats, gear, Arcana and Daevanion.

AION 2 Cleric Class Guide: Best Build, Skills, Stigmas, Rotation
In this guide 19 sections
THE GUIDE

This AION 2 Cleric class guide covers the mace-wielding healer that, in practice, spends most of a fight casting damage spells from range. Its damage comes from one loop: Chain of Torment marks the target, Earth Punishment turns Condemnation into a Critical Hit, and a Critical Hit lets Condemnation come straight back. Below are the build around that loop, the specialties worth taking, Stigmas, passives, a macro rotation, how to heal without stopping it, a PvP setup, stats, gear, Arcana, Daevanion boards and a few habits that make the class easier.

Skill values come from MetaBot's skill database, which reads the global client (build 0.0.4387.0, updated for the November 4, 2026 patch). The Korean and Taiwanese service runs its own balance passes, so a number from a Korean video can differ from yours. Check the tooltip in your Skill window (K) before you plan around a value.

Quick summary

  • Cleric is the healer class: MetaBot lists it as the only class with the plain Healer role, while its tier list treats the Chanter as both a healer and a damage dealer. It is also the only class with a party resurrection, Summon Resurrection (games.gg).
  • Condemnation is the main damage button. It is the skill top Clerics raise highest, at an average skill level of 16.9 across MetaBot's sample of 1,577 level 45 Clerics.
  • Earth Punishment is the key Stigma: at Stigma level 5 it makes Condemnation land as a Critical Hit on the targets it hits (MetaBot). 92% of that sample run it.
  • Damage goes in a macro, heals stay on your own keys. The macro handles the attack spells; Healing Light, Radiant Recovery and the emergency Stigmas are pressed by hand.
  • Accuracy, Critical Hit, Damage Boost and Attack lead the PvE stat list, with Combat Speed close behind. Attack also raises your healing through Healing Enhancement.

AION 2 Cleric class overview

All classes in AION 2 carry some way to keep themselves alive, but only two lean into supporting a group. MetaBot's class table lists eight classes, and the Cleric (mace) is the only one tagged purely as Healer. The Chanter (staff) carries a dual Healer and Dealer tag in MetaBot's tier list and leans toward party buffs. In Expeditions and other group content, a Cleric fills a slot that few other classes can, and games.gg's Cleric guide (October 4, 2026) rates it S tier for group play.

Healing is only part of the job, though. Group content in AION 2 still expects everyone to push damage on bosses, and the Cleric is built for that too. It fights from 20 meters, the range on nearly every attack in its MetaBot skill list, so despite the mace and shield it plays like a caster, not a melee fighter.

The damage has one limit worth knowing early. Condemnation can only be cast on an enemy carrying Chain of Torment, and its strongest specialties reward hitting fewer targets. The loop builds up on one marked enemy, so it shines on bosses and in duels and feels weaker against big packs. While leveling that hardly matters, since weak mobs fall in a few casts anyway.

Cleric at a glance Details
Main role Healer and support (MetaBot)
Second role Magic damage from 20 m
Weapon Mace, with a shield off-hand
PvE strengths Healing, debuff removal, party resurrection, strong damage on single targets
PvP strengths Self-healing, defensive Stigmas, steady damage
PvE weaknesses Weaker AoE; the damage loop needs debuffs kept on the target
PvP weaknesses An enemy who removes your debuffs breaks the Condemnation loop
Difficulty Moderate; the basic macro is simple, peak damage takes practice

This table is our summary of the tooltips and the sources above, not an official rating. If you pick a Cleric, expect to be invited to groups and expected to deal damage in them. Nobody can heal through every boss mechanic, so treat the mechanics as the group's job and the damage as part of yours. Still deciding? Our AION 2 beginner preparation guide covers choosing a role first.

Best AION 2 Cleric PvE build

Right now, the best Cleric build in AION 2 for dungeons and other PvE is the Condemnation build. The plan is simple: attack spells run in a macro, buffs and heals sit on separate keys within easy reach. Three skills carry the damage, and the rest of the build exists to support them.

  • Chain of Torment opens the door. Condemnation can only target an enemy afflicted with it (MetaBot).
  • Earth Punishment is a Stigma whose first specialty, at Stigma level 5, makes Condemnation land as a Critical Hit on targets that carry Earth Punishment (MetaBot).
  • Condemnation has a specialty, at skill level 12, that resets its cooldown whenever it lands a Critical Hit (MetaBot).

Put together, every Condemnation on a target with both debuffs crits, and every crit brings Condemnation straight back. Its base cooldown is only 3 seconds, but inside that window it becomes a spell you can cast again and again. That is why the build puts its skill points into Condemnation rather than spreading them across other attacks.

One caution about versions. The global tooltip on MetaBot gives no percentage for the reset, and the Korean service has had its own balance passes. Watch your own cooldown bar during a window to see how often it resets in your client.

MetaBot's Endgame PvE preset matches this build: its core is Earth's Retribution, Condemnation and Chain of Torment, with a Stigma set of Earth Punishment, Light of Protection, Noble Aura and Prayer of Amplification. Light of Regeneration and Healing Light are the heals we keep beside that core; MetaBot's class page lists both among the Cleric's core skills.

Part of the build Pick
Main damage Condemnation, Chain of Torment, Earth's Retribution, Bolt, Divine Aura, Debilitating Mark
Heals Healing Light, Radiant Recovery, Light of Regeneration
Stigmas Earth Punishment, Light of Protection or Noble Aura, Prayer of Amplification, Summon Resurrection
Key passives Radiant Benediction, Empyrean Lord's Grace, Earth's Grace, Healing Enhancement
Core idea Keep both debuffs on the boss and recast Condemnation as often as it resets

This table is a summary of the setup, not the only build that works.

Best Cleric skills and Specialties

Specialties are where the build takes shape. MetaBot's Stigma guide gives regular active skills three Specialty slots, which open at skill levels 8, 12 and 20. Each skill also has five Specialty options, gated at skill levels 8, 12 and 16. So a level 16 skill can already offer its best option, but until it reaches 20 you only have two slots to put it in. All values and levels below are from MetaBot's global tooltips; the number in brackets is the skill level that option needs.

Skill What it does (level 1) Specialties to take (skill level)
Condemnation Earth damage on a Chain of Torment target and up to 4 enemies within 4 m; 3s cooldown Up to +12% damage the fewer enemies it hits (8); cooldown reset on a Critical Hit (12); Multi-Hit on hit (16)
Earth's Retribution Basic Earth attack that restores 110 MP; no cooldown +20% Discharge trigger chance (8); Discharge cuts 7s off Bolt (12)
Bolt Charge attack with 3 charge levels, 987 to 2,963 Wind damage, up to 4 targets, 20 to 35 Stagger Gauge Damage; 45s cooldown +30% Skill Speed (8); up to +20% damage the fewer enemies it hits (12); Critical Hit on hit (16)
Chain of Torment 138 Earth damage, a 10s damage over time, and -5% PvE / -2.5% PvP Damage Tolerance on the target; 20s cooldown +3s to the damage over time (8); a further -10% PvE / -5% PvP Damage Tolerance (12)
Divine Aura A fixed aura for 5s that hits a target within 20 m for 394 Earth damage per attack; 30s cooldown +50% aura attack speed (8); +3s duration (12); -10s cooldown (16)
Debilitating Mark Wind damage over 10s and -5% PvE / -2.5% PvP Damage Boost on the target; 10s cooldown -15% Defense on the target during the damage over time (8); a further -10% PvE / -5% PvP Damage Boost (12)
Judgment Thunder Wind attack on up to 4 enemies; no cooldown Up to +12% damage the fewer enemies it hits (8); one extra Divine Punishment (16)
Lightning Strike Scattershot Hits only a Staggered target; you stand still to cast Mobile version (8); Multi-Hit (12); -1s to every cooldown on hit (16)

Condemnation

Take the fewer-targets damage option and the cooldown reset first; the reset is the whole build. When Condemnation reaches level 16, its Multi-Hit option unlocks, but you will have to wait for the third slot at level 20 to add it without dropping either of the first two. Condemnation also hits up to four enemies around the marked one, so in a dungeon pack it still does area damage. The extra damage simply favors a lone target.

Bolt

Bolt is your hardest single hit, with a 45-second cooldown and a 300 MP cost. Run Skill Speed and the fewer-targets option at level 12. Its Critical Hit option opens at 16; from 16 to 19 it can replace the fewer-targets pick, and at 20 all three fit. Bolt also deals heavy Stagger Gauge Damage, which matters on bosses with a Stagger bar.

Divine Aura

The level 8 attack speed option and the level 12 duration option suit bosses. The cooldown cut arrives at level 16; until 20 it can stand in for the duration option if you would rather have the aura up more often. At 20 you can run all three. For farming, Divine Aura has a level 8 option that changes it into an AoE skill, which is worth swapping in when you are clearing packs of weak enemies. Note that you must stand still to cast it.

Earth's Retribution

This is your filler and your MP refill, so it stays on the bar for good. Its two useful options both serve Bolt: one makes the Discharge chain trigger more often, the other takes 7 seconds off Bolt each time Discharge lands.

Lightning Strike Scattershot

Treat it as a follow-up for the moment a boss is Staggered, not as a regular attack. It will only hit a Staggered target. 82% of MetaBot's top Clerics keep it on the bar, at an average level of 9.9, so a low level is fine.

Healing and defensive skills

The Cleric has four support skills on its regular bar: three heals and one escape from crowd control.

Skill What it does (level 1, MetaBot) Specialties to take (skill level)
Healing Light Heals you plus the lowest-HP party member in 40 m for 192 to 211 HP; 6s cooldown; 50 MP +2 consecutive uses (8); +20% healing when the target is at or below half HP (8); -2s cooldown (16)
Radiant Recovery 379 to 417 HP to you and party members in 40 m, plus 1 debuff cleared; 12s cooldown Removes up to 2 debuffs (8); +1 consecutive use (8); -3s cooldown (8)
Light of Regeneration 616 to 739 HP to you and party members in 40 m each 2 seconds, lasting 30s; 30s cooldown +5% Defense while it heals (8); +5% Move Speed while it heals (12); +5% PvE / +2.5% PvP Damage Tolerance while it heals (16)
Defiance Breaks you out of Stun, Knockdown, Airborne, Grab, Frost and Fear, then grants 5s of Tenacity (status effect immunity); 60s cooldown Blessing of Regeneration chain (8); restores 10% HP on use (8); +50% PvE / +25% PvP Damage Tolerance during Tenacity (16)

Every heal amount above also adds your Attack on top of the base value, so the numbers in game will be larger. Radiant Recovery's level 8 row is a choice of three for two slots; pick the two that suit the content, then add the third at 20. If you play older guides, check this one in your tooltip: specialty lists have changed between patches.

Which Cleric skills should you level first?

Skill points alone take a skill to level 10. MetaBot's build data lists 203 skill points by level 45, with every skill costing 21 points to reach level 10. Daevanion skill nodes, Arcana and gear rolls carry skills beyond that, so you will not max everything. While you level, put points into damage. Group content comes later, and you will spend most of the climb to level 45 fighting alone. Healing matters once you start farming dungeons and Expeditions for gear. The usual target is Vakron Sky Island on Conquest difficulty: MetaBot's gear progression guide says it unlocks at level 45 once your item level meets the requirement and drops Unique item level 70 gear such as the Vakron Guard. The better a group knows the fights, the less it leans on you, but a well-leveled heal makes those runs far smoother, and it is what gets a Cleric invited back.

Priority Skill and target level Why
1 Condemnation 20 Main damage; the third slot adds Multi-Hit without losing the reset
2 Bolt 16 Opens the Critical Hit option
3 Radiant Recovery 20 Bigger heal, two cleanses and a shorter cooldown together
4 Earth's Retribution 12 Opens the Discharge effect that shortens Bolt
5 Divine Aura 16 to 20 Steady extra damage and an AoE option for farming
6 Judgment Thunder 16 Helps with farming packs and with PvP

games.gg's Cleric guide gives a similar plan: level 20 for Radiant Recovery, Condemnation, Bolt and Earth's Retribution; 16 for Light of Regeneration, Healing Light, Divine Aura and Judgment Thunder; 12 for Chain of Torment, Debilitating Mark and Defiance. MetaBot's averages agree on the leader: Condemnation sits at 16.9, well above every other active skill, which all average between about 14 and 15.

Example: at skill level 12, your Condemnation holds the fewer-targets option and the reset, and Bolt holds Skill Speed and the fewer-targets option. That is enough to run the full loop. Bolt's Critical Hit option and Condemnation's Multi-Hit come later and simply add to it.

Best Cleric passive skills

The Cleric's passives cover damage, healing and survival. All are learned by level 25, and every top Cleric in MetaBot's sample has all ten, but the average levels show where points actually go. Values below are level 1 from MetaBot; most grow a lot by level 40.

Passive Learned Effect at level 1 Priority
Radiant Benediction Lv 25 Heals you and party members within 40 m for 384 to 461 HP when you land an attack; 5s cooldown Highest
Empyrean Lord's Grace Lv 9 +100 Critical Hit, +0.2% Double Chance, extra magic damage on landing an attack Highest
Earth's Grace Lv 21 +10.5% Critical Damage Boost and +100 Accuracy Highest
Healing Enhancement Lv 11 Raises your Heal Boost by an amount based on your Attack High
Immortal Veil Lv 13 +2% Defense and +100 Critical Hit Resist High
Warm Benediction Lv 1 +6% Max HP and +7 Max MP High
Survival Willpower Lv 23 +17% Status Effect Resist; Damage Tolerance burst when you are stunned, knocked down or frozen Medium
Empyrean Lords' Benediction Lv 6 +200 Block; heals you for 53 to 64 HP on a Block; 3s cooldown Lower
Prayer of Concentration Lv 17 A 424-damage shield and +20% Heal Boost for 30s when you drop to half HP or less; 60s cooldown Lower
Heal Block Lv 15 7% chance on hit to lower the target's Incoming Heal, 32% for 5s Lower (PvP)

The priority column is ours, based on what each passive does for the Condemnation build and on MetaBot's averages: Empyrean Lord's Grace (16.1), Earth's Grace (15.9) and Healing Enhancement (15.3) top the list, while Heal Block (5.4) and Empyrean Lords' Benediction (8.6) trail.

Radiant Benediction is the passive that makes the damage build workable as a healer. Every attack can trigger a group heal, and the Condemnation loop attacks often enough to keep it firing, so you heal the party without breaking the rotation. Healing Enhancement is the other one not to skip. It turns Attack into healing power, which means every offensive upgrade also makes your heals stronger. Heal Block only matters against other players, as games.gg also notes, so leave it low for PvE.

Best Cleric Stigma skills in AION 2

The Stigma system opens at level 22 after the third Ascension, and MetaBot's data gives four slots, at character levels 22, 27, 32 and 37, with 29 Stigma points by level 45. Stigma specialties switch on by themselves at Stigma levels 5, 10, 15 and 20 (MetaBot's Stigma guide), so the decision is which Stigma to level, not which option to slot. The Cleric has thirteen to choose from, but you only need a handful.

Earth Punishment is the one you cannot drop in the PvE build. It is the Stigma that enables the Condemnation loop, and the first to push toward level 20. Its level 20 specialty adds 10 seconds to Earth Punishment and its buff, Earth's Blessing. Our math: with a 10-second base duration and a 30-second cooldown, that option doubles the loop window, from a third of the cooldown to two thirds.

Stigma What it does (level 1, MetaBot) Share of top Clerics (MetaBot, 1,577 players)
Earth Punishment 1,186 Earth damage at 20 m, then the same again every second for 10s; 30s cooldown 92%
Light of Protection +10.5% PvE / +5.25% PvP Damage Boost and Damage Tolerance for you and nearby party members 92%
Noble Aura An aura that follows you for 300s and hits your target every 2s for 472 damage; 60s cooldown 88%
Prayer of Amplification +20% Attack for 10s; 60s cooldown; level 5 adds +20% PvE / +10% PvP Damage Boost 83%
Summon Resurrection Revives a fallen party member within 40 m; 120s cooldown 62%
Yustiel's Power +20% PvE / +10% PvP Damage Tolerance for the party for 10s 32%
Absolution Removes up to 2 debuffs and heals the party for 1,602 to 1,762 HP; 90s cooldown 29%
Salvation 3s of immunity to damage and status effects for you; 150s cooldown 27%
Benevolence A party heal every 2s for 20s; a cleanse every 5s at level 20; 90s cooldown 22%
Voice of Doom 1,100 Earth damage plus damage over time; cuts Incoming Heal and HP Potion healing by 60%, 20s 10%

For random dungeon groups, the setup we'd start with is Earth Punishment, Light of Protection, Prayer of Amplification and Summon Resurrection. That matches MetaBot's top four, with Summon Resurrection in place of Noble Aura.

Two swaps are worth knowing:

  • With a Chanter in the group: replace Light of Protection with Noble Aura. MetaBot's tooltip says Light of Protection's Damage Boost does not stack with the Chanter's Undefeated Mantra, and only the higher skill level applies. If both are the same level, the Mantra is the one that counts. Either way, running both wastes a slot.
  • With an experienced, organized group: a team that rarely dies and has its own ways to recover can spare the slot, so drop Summon Resurrection and take Noble Aura if the group needs damage, or Benevolence if it needs healing.

With strangers, keep Summon Resurrection. games.gg calls it the only party resurrection in the game, and you are the player the group expects to recover a wipe. One revive after a mistake is worth more than a few percent extra damage, especially in a dungeon you are still learning.

Noble Aura Specialties

Level Option it adds
5 +200 Critical Hit for the aura
10 +20% damage to a Debilitating Mark target
15 +30% damage to an enemy that has Incapacitated Immunity
20 -1s on the aura's attack interval
Fifth option Another +30% on Incapacitated Immunity enemies (MetaBot lists no level)

Noble Aura asks almost nothing of you: cast it, and for five minutes it adds damage on its own. Its level 15 and fifth options add damage on enemies with Incapacitated Immunity. It is the natural pick when a Chanter already covers the Light of Protection buff.

Voice of Doom Specialties

Level Option it adds
5 Up to +20% damage the more enemies it hits
10 Strips Protective Shields when it lands
15 The target loses 200 Critical Hit Resist while it lasts
20 Halves the damage over time interval
Fifth option -20% Status Effect Resist on the target (MetaBot lists no level)

Voice of Doom is a PvP option. Its heal cut hurts Clerics, Chanters and anyone relying on potions, and the shield removal at level 10 makes it a real answer to Templars and other classes that hide behind shields.

Best AION 2 Cleric PvE rotation

AION 2 has a built-in macro editor. MetaBot's macro guide (updated November 6, 2026) walks through it: open Skill Settings, switch to the Macro tab and press Add Macro to list skills as steps, then give the macro a key under Settings > Key Settings > General > Macro. Two details from that guide matter for a Cleric. Swapping your skill preset stops a macro that is running, and charged skills such as Bolt want a longer delay on their step. MetaBot also advises sticking to the built-in system rather than outside macro software; check NCSoft's rules before you automate anything.

A practical layout uses two keys: one for the macro, one for Condemnation on its own. Here are the skills to put in the macro, spread over as many rows as you need:

  • Prayer of Amplification
  • Debilitating Mark
  • Earth Punishment
  • Chain of Torment
  • Noble Aura
  • Divine Aura
  • Bolt
  • Earth's Retribution
  • Light of Regeneration

The opening order matters more than the exact layout. Condemnation needs Chain of Torment on the target, and it only crits for free once Earth Punishment is there too, so both go out before the first Condemnation. We put Prayer of Amplification and Debilitating Mark ahead of them so the buff and the debuff cover the whole window. MetaBot's macro guide suggests a broader Cleric opener (Divine Aura, Chain of Torment, Condemnation, Judgment Thunder, Debilitating Mark, with Earth's Retribution as filler) and also keeps Healing Light on manual; it suits mixed content better than a single boss. games.gg adds that Light of Regeneration is best cast before the pull, so the party already has it running.

Single-target burst with the macro

  1. Run the macro until your buffs are up and Earth Punishment and Chain of Torment both sit on the boss.
  2. Let go of the macro.
  3. Hold or press the Condemnation key and keep casting while both debuffs stay on.
  4. Go back to the macro when either debuff fades, so it puts Chain of Torment, Earth Punishment and the buffs back up.

This works because Condemnation keeps resetting during the window. If the macro is still running, it fills the window with weaker spells and Condemnation gets fewer casts. Releasing it gives the reset room to work.

Example: a Cleric with Earth Punishment at Stigma level 20 opens on a boss. The macro casts Prayer of Amplification, Debilitating Mark, Earth Punishment and Chain of Torment, then the player switches to the Condemnation key for the 20-second window. Chain of Torment's damage over time lasts 10 seconds (13 with its specialty) on a 20-second cooldown, so in a window that long, watch the target's debuff bar and recast it the moment it is ready.

Why use Bolt?

Bolt hits hard, but 45 seconds is a long wait. Earth's Retribution closes the gap: its Discharge chain takes 7 seconds off Bolt every time it lands, and another option makes Discharge trigger more often. Bolt's own Skill Speed option also shortens the charge. If your Combat Speed is still low, fully charging Bolt can feel slow. Bolt has three charge levels, so a lower charge is an option when you need to move; it simply deals less damage.

Should Cleric use Judgment Thunder in PvE?

On a single boss, leave Judgment Thunder out of the macro. It has no cooldown, so the macro will keep casting it, and every cast is a moment Condemnation could have used. For farming packs, put it back: it can strike four enemies at once and never waits on a cooldown. MetaBot's Leveling 1 to 45 preset counts it as one of four core skills, next to Earth's Retribution, Chain of Torment and Condemnation. Divine Aura's AoE option suits the same situation.

How to heal as Cleric in AION 2

In groups, healing remains your main job, but you do not have to stop the damage to do it. Radiant Benediction heals the party on your attacks, Light of Regeneration runs for 30 seconds, and your direct heals sit on keys of their own for when someone takes a big hit. Put those keys where you reach them without thinking. A mouse with side buttons helps a lot here.

Healing skill When to use it Specialties that help
Healing Light Everyday damage on one player; it picks the lowest HP party member Extra consecutive uses; more healing below half HP
Radiant Recovery Bigger group damage and removing debuffs Two debuffs removed; extra use; shorter cooldown
Light of Regeneration Steady healing before and during damage Move Speed and Damage Tolerance while it heals
Summon Resurrection A party member died Shorter cast; invincibility after the revive
Benevolence Long fights where the group needs extra healing A cleanse every 5 seconds at Stigma level 20

Healing Light handles routine damage. Radiant Recovery is the one to hold for debuffs, since it also clears them; games.gg advises saving it for when a removable debuff is actually on the group. Light of Regeneration is worth casting whenever it is ready, ideally just before damage arrives. Salvation is a personal escape at level 1; its later specialties extend it to the lowest HP ally (15) and then the whole party, so a high-level Salvation can cover a big boss attack. Do not spend every big cooldown on the first hit of a fight. A boss with two dangerous attacks in a row needs something left for the second.

Best AION 2 Cleric PvP build

In PvP, a Cleric is hard to bring down. It heals itself as it fights, it has defensive Stigmas, and it keeps up steady damage from 20 meters. Most of this applies to open-world fights in the Abyss, where groups come and go; arenas and battlegrounds are more controlled. You change surprisingly little for PvP. The main differences are the Stigmas, the stats and how you handle the damage loop.

Best Cleric PvP Stigmas

In one-on-one and small fights, this set balances damage and staying power:

  • Earth Punishment for damage and the Condemnation loop.
  • Noble Aura for steady damage that needs no attention.
  • Light of Protection for Damage Boost and Damage Tolerance together.
  • Salvation for 3 seconds of immunity when a fight turns against you.

MetaBot's PvP preset is similar but more defensive: Light of Protection, Absolution, Salvation and Earth Punishment. Voice of Doom is the swap against shield users, thanks to its level 10 shield removal, and its heal cut punishes other healers.

Best Cleric Stigmas for group PvP

When your side needs a dedicated healer in a large fight, a full support set gives up personal damage to keep the group standing:

Stigma Role
Absolution Party heal that also removes debuffs
Yustiel's Power Party Damage Tolerance and, from level 5, a shield
Benevolence Party healing over time; a regular cleanse at level 20
Salvation Immunity for a burst, and for the party at its top specialty

games.gg's support setup adds Summon Resurrection and Light of Protection, and ranks Light of Protection, Absolution, Salvation and Yustiel's Power as the top four support picks. Benevolence's cleanse every 5 seconds is the standout once it reaches 20: against a team that spams debuffs, it can be worth more than any damage Stigma.

Best Cleric PvP combo

The difference from PvE is that a player can remove your debuffs. Once Chain of Torment or Earth Punishment is gone, Condemnation stops resetting or cannot be cast at all. That is why Judgment Thunder earns a spot in the PvP macro: it keeps damage going while you wait.

  1. Cast your buffs and debuffs.
  2. Land Earth Punishment and Chain of Torment.
  3. Cast Condemnation as often as it resets while both remain.
  4. If the enemy clears them, go back to the macro.
  5. Let Judgment Thunder carry the damage until the debuffs are back.
  6. Keep Salvation and the direct heals back until the enemy bursts.

The two-key layout from PvE still works; just add Judgment Thunder to the macro. When both debuffs stick, switch to Condemnation exactly as you would on a boss.

Best Cleric stats in AION 2

In PvE, the Cleric wants the same offensive stats as a damage class: hits that land, frequent crits, and enough Combat Speed for the rotation to flow. One extra reason sets it apart: Healing Enhancement turns Attack into healing, so offensive upgrades improve your heals too. A fully defensive build makes little sense for regular PvE. Definitions below are from MetaBot's stats page.

Stat PvE priority What it does for you
Accuracy Very high Stops attacks from missing; the target's Evasion and Block work against it
Critical Hit Very high Crit rate outside the Earth Punishment window; capped at a 50% rate
Damage Boost Very high Raises all damage dealt
Attack High Raises damage and, through Healing Enhancement, healing
Combat Speed High Faster attacks and casts, including Bolt's charge
Critical Damage Boost High Every Condemnation in the window is a crit, so crit damage pays off
Double Chance High A chance for a Double hit with much higher damage
Cooldown Reduction High Shorter cooldowns, capped at 60%

Among primary stats, MetaBot lists Might as the source of Attack and Precision as the source of Accuracy and Critical Hit. Its averages for top Clerics put Might first (45.6), then Dexterity (28.7) and Precision (25.9). Don't spend heavily rerolling early gear. You will replace most of it as your item level rises, so keep expensive rerolls for pieces you plan to wear for a long time.

Best Cleric PvP stats

Against players, survival matters more, and Block and Critical Hit Resist matter most.

Stat PvP priority What it does for you
Block Very high More chance to parry and shield block; the attacker's Accuracy works against it
Critical Hit Resist Very high Fewer critical hits taken
Constitution High More HP
Dexterity High Raises Evasion, Block and Critical Hit Resist together
Accuracy High Keeps your attacks landing on defensive players
Damage Boost High Keeps up the pressure

Block is strongest early in progression, when most opponents have not built much Accuracy yet. It is not a permanent answer, though. As players gear up, Accuracy and Block Penetration wear it down, so expect to rebalance.

Best Cleric gear and Manastones

In PvE, gear for damage while keeping enough survival for dungeon mechanics. games.gg's slot list is a useful starting point: Incoming Heal, Double Chance and Attack on the helm; Critical Damage Boost on the shoulders; Damage Boost on the chest; Combat Speed on the gloves; Attack, Critical Hit and Accuracy on necklaces and earrings. For PvP, move toward defensive lines.

Content Attributes to look for
PvE dungeons Attack, Accuracy, Critical Hit, Damage Boost
More PvE damage Combat Speed, Critical Damage Boost, Double Chance
PvP Critical Hit Resist, Block, Dexterity, Constitution
While progressing Cheap upgrades that raise item level without heavy rerolling

What top Clerics actually wear, per MetaBot's sample, is the Nuakum armor set on most armor slots (about 62% to 64% each), the Nuakum Guard off-hand (45%), the Enraged Kromede Warhammer main hand (38%) and Enraged Kromede accessories. Their Manastones mix Accuracy, Critical Hit, Attack, Block, Critical Hit Resist, Defense, HP and MP, while only 27% carry a Damage Boost stone. Use offensive stones for PvE and save Block and Critical Hit Resist for a dedicated PvP set. Keep your Kina for gear you will keep, especially before the dungeon and crafted gear stages replace it.

Best Cleric Daevanion board progression

The boards add skill levels, passives and stats. They look like a big decision, but most of the important nodes will be yours eventually, so don't stress over the perfect early path. MetaBot's Cleric board data (November 4, 2026 patch) shows six boards. The first four share Daevanion Crystals and carry 22 skill nodes each; Ariel and Azphel use their own crystals and give stats only.

Board Opens Notable totals when complete (MetaBot)
Nezekan Lv 12 Combat Speed +3%, Cooldown Reduction +3%
Zikel Lv 20 Damage Boost +3%, Damage Tolerance +3%
Vaizel Lv 30 Critical Damage Boost +3%
Triniel Lv 40 Multi-hit Chance +4.5%
Ariel Lv 45 PvE Damage Boost +6%, Boss Damage Boost +4%
Azphel Lv 45 PvP Damage Boost +6%

While leveling, take the nodes that push skills to their next Specialty level, since those change how the class plays right away. MetaBot's most-picked Cleric nodes back this up: Condemnation +1 and Light of Regeneration +1 on Nezekan (98% each), Empyrean Lord's Grace +1 and Judgment Thunder +1 on Nezekan, then Condemnation +1 and Earth's Grace +1 on Zikel.

  • Condemnation: toward its damage options and, in the end, level 20.
  • Earth's Retribution: the Discharge options that shorten Bolt.
  • Bolt: level 16 for the Critical Hit option.
  • Healing Light and Radiant Recovery: enough to keep your heals reliable.
  • Chain of Torment and Divine Aura: longer debuffs and support damage.
  • Passives: Radiant Benediction, Earth's Grace and Healing Enhancement as you pass them.

If a valuable rare stat node sits near your path, take it. Just don't skip a skill breakpoint to follow a fixed order.

Where Cleric Daevanion points come from

You earn points as you level, but most of the board is filled from content. games.gg calls Sealed Dungeons the main repeatable source, so make them part of your routine. MetaBot's Daevanion guide (updated November 6, 2026) breaks the sources down:

Source What it gives (MetaBot)
Sealed Dungeons 61 per faction, each paying 2 bound Daevanion Crystals; one crystal is one point
Regional quests 58 per faction, one bound crystal each
Currency shops Bound crystals in the shops the client tags Nightmare and Festa
Substance Morph Crystal fragments converted into a full crystal
Ariel points Fragments from hard-mode Expedition bosses (Krao Cave and Draupnir), 100 per point
Azphel points Abyss, arena and battlefield shops, Monolith rewards and Substance Morph

The shared crystal pool caps at 840 points, and Ariel and Azphel cap at 232 each. With that many sources, the early path matters less than it seems; given time, you reach the key nodes anyway. The guide does not describe an in-game respec or its price, so if you want to move points later, check the board's own menu before you count on it.

Best Cleric Arcana in AION 2

For a Cleric, Arcana matters because, like Daevanion nodes, it can add skill levels and help a key skill reach its next Specialty level. MetaBot's sample shows what top Clerics run in the five slots:

Arcana slot Most used by top Clerics (MetaBot)
Chalice Chalice of Vigor, 56%
Parchment Parchment of Vigor, 44%; Parchment of Magic, 18%
Compass Compass of Vigor, 34%; Compass of Magic, 28%
Bell Bell of Magic, 43%; Bell of Vigor, 19%
Mirror Mirror of Vigor, 41%; Mirror of Magic, 22%

Splitting the two Arcana sets

MetaBot's Arcana guide (updated November 6, 2026) lists two sets. Every "of Vigor" card belongs to Primal Vigor, which grants +60 PvE Attack at two pieces and +150 at four, both while you are at 70% HP or more. Every "of Magic" card belongs to Magic Armor: two pieces restore 1,500 MP when you fall to 20% MP or less (30s cooldown), and four give +1,000 PvE Defense while MP is at 50% or more. Bonuses only trigger at two and four cards of one set.

One split worth running is Magic on the Bell and the Mirror and Vigor on the other three cards. Our math: with five slots, that pairing turns on both two-piece bonuses, the Attack bonus for damage and the MP refill for long fights, and the third Vigor card adds stats without adding a set bonus. MetaBot's usage table above only partly agrees: Bell of Magic is the most used Bell, but more top Clerics still wear a Vigor Mirror. If MP is never a problem for you, four Vigor cards for the larger Attack bonus is the alternative.

Which skills to roll on each Arcana

The cards differ in which skills they can raise. Per MetaBot, the Chalice can roll a level on any of the class's 22 skills; the Parchment and the Compass split the 12 active skills six and six; the Bell and the Mirror split the 10 passives five and five; and Stigmas are on no card.

Card What to aim for
Chalice Condemnation, since it helps the main skill reach level 20
Parchment and Compass Whichever of Condemnation, Bolt, Radiant Recovery, Healing Light, Light of Regeneration, Divine Aura or Judgment Thunder the card's list holds
Bell and Mirror Radiant Benediction, Healing Enhancement, Earth's Grace or Empyrean Lord's Grace, where the card offers them

The list of which actives sit on the Parchment and which on the Compass is in the card's tooltip, so check it there before you transmit. The other attributes are random, so expect a few imperfect pieces before you get the one you want.

The Unique Chalice

The Unique Chalice is the card worth planning for. MetaBot says Unique Chalices only show up in the tier 4 loot of the two Transcendence dungeons, which makes it a fair place to spend Transmutation crystals instead of waiting for a drop. Its guide puts a Unique card at 5 Mysterious Crystals and a 2,000,000 Kinah fee, with the main stat free and up to two sub-stats at 10 more crystals and 3,000,000 Kinah each. Pick Condemnation as the skill and skip the paid sub-stats on your first attempt. Transmutation also resets or changes each season, according to the same guide. Enhancement is no gamble here: MetaBot says it runs on EXP, adds one item level per level and cannot fail.

Best Cleric Pantheon and pets

Both systems add stats that matter more as you progress, but less than getting your skills and Stigmas right. For the Pantheon (Empyrean stats), games.gg's Cleric guide ranks Illusion (Cooldown Reduction), Wisdom (Double Chance), Destruction (Attack) and Time (Combat Speed) as the top tier, and says to skip Destiny. MetaBot's averages for top Clerics lean differently, with Time [Siel] (60.4) and Justice [Nezekan] (51.8) the highest and Illusion and Wisdom near the bottom. Our read: Time feeds Combat Speed, which every Cleric wants, while the rest depend on which stats your gear is short of.

For wings, games.gg recommends Void Talisra Wings for their Cooldown stat; MetaBot shows Ultimate Daeva Wings as the most common among top Clerics (17%), with Talisra Wings at 10%. Talisra is the long-term pair to work toward. MetaBot's mounts and wings guide lists its equipped stats as Cooldown Reduction +4%, Attack +60, Accuracy +35 and Defense +400, bought from the season currency shop, and those are three of the stats this build wants most.

Best Cleric pet

No specific pet is required; games.gg notes that your healing comes from skills, passives, gear and Daevanion, not your pet. Among MetaBot's top Clerics the most common pets are Pagati (12%), Azure Flame Kumiho (6.8%) and Swift Lugi (6.2%).

Best Cleric pet attributes

The stats matter more than the pet. MetaBot's guide gives each pet type its own fixed bonuses, and the option slots on top roll from a shared pool (HP, PvE Attack, Boss Attack, Penetration, Critical Attack and type-specific damage).

Pet type Fixed bonuses (MetaBot) Use for a Cleric
Cogni HP, Critical Hit, Might PvE damage; Might feeds Attack and so your healing
Fera Ground vehicle speed, Accuracy, Dexterity Accuracy for PvE, Dexterity for a PvP set
Natura Stamina, Critical Hit Resist, Precision PvP survival, plus some Accuracy and crit from Precision
Varian Evasion, Constitution A defensive PvP set

For option rolls, take PvE Attack, Boss Attack and Critical Attack for dungeons and HP for a PvP set.

Genus Insight rolls

The option slots come from Genus Insight. Per MetaBot, every pet type level from 1 to 9 opens one more slot, and each roll costs 4 Soul Crystals of that type (or general Soul Crystals) plus 1,000 Kinah. The level matters a lot. At type level 1, rolls come out 90% Common and 10% Rare; at level 10 they are 20% Common, 30% Rare, 30% Epic, 15% Unique and 5% Heroic. So don't burn crystals chasing a perfect line early. Fill slots cheaply while you level the type, and save heavy rerolling for when it reaches about 9 to 10.

AION 2 Cleric tips and tricks

Most of these cost nothing but attention, and they help most when you are juggling damage, heals and mechanics at once.

  • Keep Earth Punishment and Chain of Torment together. The Condemnation window needs both.
  • Leave Judgment Thunder out on single bosses. Use it for PvP and farming packs.
  • Save Bolt for Stagger bars. Its 20 to 35 Stagger Gauge Damage helps the group break a boss.
  • Use Lightning Strike Scattershot after a Stagger break. It only hits Staggered targets.
  • Keep heals off the macro. Healing Light and Radiant Recovery should always be one press away; games.gg also warns against automating emergency skills.
  • Watch for debuffs you can clear. Radiant Recovery is a cleanse as much as a heal.
  • Use your three presets. Dungeons, open-world farming and the two kinds of PvP each want a different set of four Stigmas.

Cleric healing tips for dungeons

  • Hold Radiant Recovery for the moments a boss applies a dangerous debuff.
  • Use Healing Light for everyday damage, not your big cooldowns.
  • Bring Summon Resurrection with strangers.
  • Keep Light of Regeneration running as much as you can.
  • Never let a teammate die to finish a Condemnation window.

Interface and party frames

Look through the HUD options in Settings early. Placing party HP bars near the middle of your screen lets you watch the boss and your group at the same time, which makes it easier to react while dodging.

Best Cleric targeting settings

The macro rotation leans on targeting more than most classes do, because every Condemnation has to land on the enemy that carries Chain of Torment. If your client gives you a choice of control scheme, pick the one you move better in, since the two-key rotation works either way and dodging is half of a healer's job. Then go through the targeting options with these goals:

Goal Why it matters for a Cleric
Scan for targets in front of the camera Your next cast goes where you are looking
Put hostile players first, then players attacking you In PvP, the macro stays on a person, not a nearby monster
A dedicated key for the nearest hostile player One press brings a fleeing enemy back under the debuffs
Auto-target when a skill is used: on for PvE Holding the macro never fires into empty air
Auto-target when a skill is used: off or careful in PvP Stops a cast from swapping you onto a monster mid-fight

We could not confirm the exact menu wording against a published source for the current global client, so match these goals to the option names in your own Settings window.

The AION 2 hub lists the service categories for the game, including dungeons and raids.

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FAQ

Is Cleric good in AION 2? It is one of the most wanted classes for group content. It is the only class MetaBot lists as a pure Healer, it has the only party resurrection, and games.gg rates it S tier for groups. Its weaker side is farming large packs alone, where its damage is built for single targets.

What is the best Cleric build in AION 2? In PvE, the Condemnation build: Chain of Torment and Earth Punishment on the target, then Condemnation recast every time a Critical Hit resets it. Pair it with Earth Punishment, Light of Protection or Noble Aura, Prayer of Amplification, and Summon Resurrection with random groups.

Can Cleric deal good DPS in AION 2? Yes. With both debuffs on a boss, every Condemnation lands as a Critical Hit and its cooldown resets on the crit, so it can be cast again and again during the window (MetaBot). Large groups of weak enemies are where it falls behind.

What is the best Cleric Stigma in AION 2? That is Earth Punishment, which makes Condemnation crit against its targets, 92% of MetaBot's tracked top Clerics run it, and its level 20 option adds 10 seconds to the window. Level it first.

What stats should a Cleric prioritize in AION 2? In PvE, Accuracy, Critical Hit, Damage Boost and Attack, with Combat Speed close behind. Against players, Critical Hit Resist and Block rise to the top, especially early in progression.

Is Cleric good for PvP in AION 2? It is one of the harder classes to bring down. Self-healing, Light of Protection, Salvation and Defiance make it slow to kill, and its damage from 20 meters keeps pressure on. The catch is the damage loop: an opponent who strips Earth Punishment or Chain of Torment shuts off the Condemnation resets, so a PvP macro keeps Judgment Thunder in it as a backup.

Does Cleric need a complicated rotation? No. A macro on one key and Condemnation on another covers most of the damage, and the only habit to learn is switching to Condemnation while both debuffs are on the target. The harder part is judgment: knowing when to stop and heal, cleanse a debuff or dodge a boss attack.

What skills should I level first as Cleric? Start with Condemnation to 20, since it is the main damage skill. Then Bolt to 16 for its Critical Hit option and Radiant Recovery to 20 for better healing and cleansing, depending on whether your group needs damage or support.

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