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All Notes and Yellow Crates Locations in Modern Warfare 4 Stranded

All notes and yellow crates locations in MW4 Stranded: every note with map coordinates, all 26 crates, the 8 keypad codes, crate rewards and trophies.

All Notes and Yellow Crates Locations in Modern Warfare 4 Stranded
In this guide 8 sections
THE GUIDE

This page covers all notes and yellow crates locations in Modern Warfare 4 Stranded, the open-world tenth mission of the campaign. Stranded holds 58 of the campaign's 64 notes and all 26 Yellow Supply Crates, so it decides two trophies on its own. Below you'll find every placed note with its map coordinates, every crate, the eight keypad codes and how their clues work, what the yellow crates rewards look like depending on how many crates opened you have, and a sewer route that trips up most players. We cross-checked locations across Codmunity, KeenGamer, Destructoid, games.gg, TechWiser and Allthings.how, and we name the source wherever they disagree. We haven't timed or tested the routes ourselves.

Quick summary

  • 58 notes and 26 crates. Stranded has 58 notes (4 more sit in Following Orders and 2 in Escape, for 64 in the campaign) and 26 Yellow Supply Crates (Allthings.how, games.gg).
  • 24 crates stay put, 2 move. One rides the freight train and one sits on a convoy truck that loops around the Base Camp mountain (Codmunity, Destructoid).
  • Eight keypad codes: 0024, 0600, 8609, 0078, 1234, 6789, 0330 and 0008. Six lock away a yellow crate; the Base Camp container and the Farm Field bunker don't (KeenGamer, TechWiser).
  • Two notes only appear after crates. The Weapon Inventory note turns up at the Infantry Checkpoint 1 guardhouse once you have opened 3 crates, and the Equipment Inventory note at Logistics Station 200 once you have opened 5 (Allthings.how, games.gg).
  • Noteworthy needs 50 of Stranded's 58 notes (Allthings.how, games.gg); Time to Crate needs all 26 crates (PowerPyx trophy list).

Modern Warfare 4 Stranded collectibles explained

Stranded starts at Base Camp, where Kal gives you three targets you can take in any order: secure explosives in the Bunker, disable the Jamming Station and destroy the SAM Site. Codmunity lists a reward for each one: a silenced shotgun, bomb drones and a thermal sniper rifle. The map is big, but you aren't walking everything. Allthings.how says Base Camp and the three objective sites work as fast travel points, and each named outpost you clear joins that list. Codmunity counts 11 enemy outposts on the map and points out that the mission also gives you vehicles to drive, which helps on the long stretches between fast travel points.

The two collectible types do different jobs:

  • Notes are lore documents. Many of them also carry the clue for a nearby keypad, so they double as directions to a locked crate. Allthings.how and games.gg both tie the Noteworthy trophy to this mission: you get it when the Stranded note counter reaches 50, so 50 of its 58 notes. PowerPyx words the trophy more loosely as reading 50 different notes.
  • Yellow Supply Crates feed your Base Camp stock with weapons, attachments, gear, armor plates and supplies. Opening every one earns Time to Crate. Allthings.how notes that the counter runs across the whole mission and every crate counts the same toward it, whatever sits inside.

Plenty of both are sitting in plain view inside outposts. The rest are behind keypads, on top of towers, down a sewer maze or inside a store rigged with tripwires.

All notes locations in Modern Warfare 4 Stranded

The table lists 56 notes that are there from the start. The other two, Supply Crates Weapon Inventory and Supply Crates Equipment Inventory, only show up after you have opened enough crates. Allthings.how and games.gg place the first in the Infantry Checkpoint 1 guardhouse, unlocked by your 3rd crate, and the second at Logistics Station 200, unlocked by your 5th. If either spot is empty, check your crate count first. Coordinates are the X, Y readout on the in-game map and follow Codmunity's list; a few spots differ by one or two digits elsewhere.

Coordinates Note Where to look
646, 156 Grenade Launcher Info Base Camp, on the desk to the left as you walk in
646, 156 Tactical Gloves Info Same Base Camp desk
646, 156 Tactical Boot Info Same Base Camp desk
646, 156 Snow Ghillie Suit Repair Note Same Base Camp desk
646, 156 Silenced Sniper Repair Note Same Base Camp desk
644, 158 Base Camp Keypad Note Fixed to the container where the tower meets the ground
644, 158 Radio Tower Note On the middle platform of the mast
644, 158 Top of Radio Tower Note On the highest platform of the tower
646, 149 Cliff Near Base Camp Note Stuck to the container on the cliff north of camp
653, 162 Smuggler House Note On the workbench in the smuggler's house
652, 163 Cargo Container Note In the shed next to the smuggler's home
640, 166 Water Treatment Note Inside the water treatment building
639, 164 Sewers Note In the sewer below it, by the sign before the crawl tunnel
639, 165 Sewer Smuggler Remains Note In the hidden room at the end of the sewer maze (route below)
643, 165 Under Bridge Note On a worktable beneath the bridge
638, 179 Top of the Southern Monument Note On top of the monument; climb the red ledges
651, 179 Southwest Village Note In a white building beside the roadway
654, 183 Imninban (Social Police) Report On a desk in the schoolhouse
652, 187 South East Village Keypad Note On the container outside the village
659, 206 Provision Bunker objective: the desk by the bunker entrance
653, 208 Mutiny Bunker objective: above the broken stairs, right of the entrance
656, 208 Discipline Bunker objective: near Mutiny, above the broken stairs
657, 204 Traitors Bunker objective: near the exit, at the very end
667, 187 Work Camp Escapee Journal In the front car of the train
668, 187 Train Boxcar Note In the rear car of the train
670, 120 Cliffside Dead Soldier Note Beside a body where the snowy cliff path ends
679, 123 Jamming Station Quarters Note Jamming Station: on a desk in the big blue quarters building
673, 123 Jamming Station Helipad Note Jamming Station: on the landing pad
673, 118 Jamming Station Main Room Note Jamming Station: in the main operations building
672, 119 Jamming Station Entry Room Note Jamming Station: in the first building you enter
671, 119 Jamming Station Locker Room Note Jamming Station: inside the lockers area
657, 118 North East Outpost Note Inside the outpost's guard post
666, 125 South of Jamming Station Keypad Note Stuck to the locked box
666, 126 Exiled in Snow In the unlocked container next door
660, 127 NE Statue Note Beside the statue in the northeast
653, 131 Cultural Traitor Inside the house at these coordinates
651, 135 Bombed House Note Inside the bombed house; enter through the roof
637, 135 Shed Near Hub Note On a desk inside the wrecked hut
626, 146 River Shed Note In the guardhouse on the river island
634, 136 Big Sign Keypad Note On the front of the container under the highway sign
634, 136 Big Sign Patrol Note On the same group of containers
636, 137 Big Sign Smuggling Note On a ledge of the right sign pillar; climb the copper pipes
631, 127 Farm Field Hidden Bunker Keypad Note On top of the bunker's keypad panel
631, 127 Farm Field Hidden Bunker Note Inside that bunker (code 0330), by the radio
618, 132 Small Island Keypad Note On the container on the little river island
615, 169 Island Hidden Bunker Note On the wall next to the bunker keypad
615, 169 NW Bunker Note Inside that bunker (code 0008)
615, 141 Elevator Controls Note Left of the elevator's doorway
617, 142 Helipad Outpost Note At the helipad outpost
606, 137 Northwest Abandoned House Note On a desk in the abandoned house
606, 136 Family Affair On the hallway desk in that same house
609, 114 Farmer's Note On the floor of the white house by the rice field
606, 114 Booby-Trapped Store Note In the right-hand room of the hilltop store
598, 124 Change of Plans SAM Site objective: in the blue garage
608, 125 SAM Site Note About Bunkers SAM Site: near the statue
610, 125 SAM Site Note About Helipad SAM Site: just over the yellow crate

Example: you finish the Jamming Station objective and the note counter rose by four. The site has five notes, plus the Cliffside Dead Soldier Note on the path up. Walk the quarters, helipad, entry room, main room and locker room once more before you fast travel away, because coming back later means another trip across the map. While you're on that cliff path, KeenGamer says the fallen soldier there also carries a Heartbeat Sensor, which shows enemies close to you and makes clearing the remaining outposts easier.

Watch the bunker notes

Mutiny and Discipline can only be reached while the Bunker objective is live, according to games.gg. Mutiny sits over a gap in a broken staircase: shove the yellow cart under it, climb up and grab the note before the scene moves on. If you miss that window, you'll need another run of the mission to pick them up.

How to reach the Sewer Smuggler Remains Note

Climb down from the Water Treatment building, follow the tunnel to a cardboard sign with arrows, and crawl into the hole. The arrows on the walls mark the route. games.gg gives it as two legs, and it matches the other guides we read:

  1. First leg: right at the first junction, then left, then straight on until you see a skeleton. Turn left there and carry on until the tunnel ends at a ladder.
  2. Second leg: after the ladder, enter the tunnel ahead and go right, left, left, right, then left. Go straight through the next junction and take the left after it.

The final room holds the note and one of the yellow crates.

All yellow crates locations in Modern Warfare 4 Stranded

Notes and crates tend to share a spot, so the note list above already walks you past most of these. The table lists all 26, grouped by area. KeenGamer's outpost names are used where it gives one. The reward column is what Codmunity, Destructoid, games.gg and TechWiser report; where they disagree we list what most of them show. KeenGamer and Allthings.how both say crate contents can change between playthroughs, and Allthings.how adds that once you hold everything, later crates lean toward supplies and armor plates. Treat the reward column as a guide, not a promise of what your crate holds.

There are three competing views on how yellow crates rewards work, and none of the sources settles it:

  • Tied to the location. Codmunity, TechWiser and Destructoid list a set item for each spot, which is what the table follows.
  • Tied to the count. Some guides say the order of crates opened doesn't matter and that crate number 1, 2, 3 and so on always gives the same item, wherever it sits. The way the two inventory notes unlock on your 3rd and 5th crate fits this idea.
  • Random. Prima Games calls the contents random, and KeenGamer and Allthings.how say they can change between playthroughs.

In practice it doesn't change your route: Time to Crate only cares that all 26 are open.

Coordinates Where How to get in Reported reward
Moving Freight train on the southern loop Jump onto the open flatbed car Mosin-Nagant marksman rifle
Moving Green convoy truck circling the Base Camp mountain Catch the flatbed; it can also turn up parked near Infantry Checkpoint #3 Scout Drone
644, 158 Radio tower, Base Camp Top platform Rezi 12 Enforcer shotgun
646, 158 (or 646, 149) Cliff container north of Base Camp Keypad 0600; sources disagree on the exact coordinates Armor plates, 5 supplies
646, 170 Artillery Battery #7 Inside the guardhouse Backpack Upgrade
639, 165 Sewers under Water Treatment End of the sewer maze Armor plates, 5 supplies
631, 169 Infantry Checkpoint #1 Guard building, under the window Warlord shotgun, explosive rounds
616, 168 Island hidden bunker Riverbed hatch, keypad 0008 10 supplies
636, 189 Logistics Station #200 Green garage by the notice board Kastov 762
652, 187 Container by the southeast village Keypad 0078 X-Void SMG, subsonic rounds
648, 199 Railway water tower Climb the copper pipes and platforms Tracking Device, 2 Thermite
657, 205 Main bunker entrance At the end of the approach tunnel WZ .55 Striga Rampage SMG
668, 183 Logistics Station #10 Command building, under a desk Kastov 762, silencer
664, 167 Infantry Checkpoint #2 Command building by the watchtower 10 supplies
672, 141 Infantry Checkpoint #3 Command building, by the storage cabinets Armor plates, Type 73 LMG with ACOG
671, 121 Jamming Station tower Lower platform of the tower 10 supplies
657, 118 Logistics Station #20 By a window in the command building Sang 9mm pistol
667, 125 Container south of the Jamming Station Keypad 8609 3 Drill Charges
651, 134 Bombed house Climb the roof and drop through the hole Kastov 762, underbarrel shotgun
640, 131 Artillery Battery #6 Blow up the crates blocking the storage container Armor plates, 5 supplies
634, 136 Container under the highway sign Keypad 1234 Armor plates, 10 supplies
618, 132 Small river island Swim over; keypad 6789 10 supplies
616, 141 Logistics Station #100 Run the generator for the elevator, then climb the broken stairs 10 supplies
622, 121 Infantry Checkpoint #5 Command building, next to a desk 10 supplies
605, 115 Booby-trapped hilltop store Left-hand room, after the tripwires are set off Hyeon Burst, thermal scope and silencer
609, 125 SAM Site statue Base of the statue once the site is clear 10 supplies

For the booby-trapped store, games.gg suggests throwing a grenade through the door so the tripwires go off before you step in. The store also holds a note in its right-hand room, so one stop covers two collectibles.

MW4 Stranded keypad codes and how the clues work

Every locked container or bunker has a clue note close by. You can type a known code without reading it (KeenGamer), but the logic is worth knowing if you like puzzles. KeenGamer also warns to type all four digits, leading zeros included, so 0008 rather than 8. Allthings.how gives the logic for all eight, summed up here in our words:

Code Lock How the clue gets there
0024 Base Camp container A sequence that climbs by six per step, by Allthings.how's summary. Its other guide quotes different clipboard numbers, so read the note in your own game
6789 Small river island container The note counts up 3456, 4567, 5678, so the next step is 6789
8609 Container south of the Jamming Station Allthings.how's shorthand: first digit up one, second down one, last pair up two
0008 Island hidden bunker Add the river Infantry Checkpoint numbers: 1 + 2 + 5
0330 Farm Field hidden bunker Add the four Logistics Stations: 10 + 20 + 100 + 200
0600 Cliff container north of Base Camp Allthings.how's shorthand: down three, up one, and the last two digits are 00
0078 Southeast village container Each number in the clue is 22 higher than the one before
1234 Big sign container The steps add 1, then 12, then 123

The 0330 bunker needs all four Logistics Stations cleared before the clue makes sense. It holds notes and supplies but no yellow crate, and the Base Camp container behind 0024 doesn't count toward the 26 either (KeenGamer, TechWiser). Open that Base Camp container early anyway: KeenGamer says the map inside marks the other locked shipping containers on your Tac Map.

Example: you open the big sign container with 1234 and the counter jumps. You open the Farm Field bunker with 0330 and it doesn't. Nothing is broken. That bunker is a note stop, not a crate.

Check your counters before you leave Stranded

Before you take the final objective, check both trackers. Allthings.how says the note count lives in your backpack: press D-pad Down and it reads X/58 for Stranded.

  1. Notes: the backpack counter has to reach 50 for Noteworthy. It only tracks this mission's 58, and the sources tie the trophy to that counter, so plan on finding the 50 here.
  2. Crates: a gap of one or two usually means a moving crate. Wait by the rail line for the train, or watch the roads around the Base Camp mountain for the truck.
  3. Keypads: list which of the six crate keypads you've opened. Each code is above, so a missed container takes a minute.
  4. Bunker notes: if Mutiny or Discipline is missing, it can't be collected outside the objective.

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FAQ

How many crates are there in Modern Warfare 4 Stranded? 26 Yellow Supply Crates. 24 have fixed spots and two travel: one on the freight train and one on a convoy truck circling the Base Camp mountain (Codmunity, Destructoid). Opening all 26 earns Time to Crate.

How many notes are there in Modern Warfare 4 Stranded? 58, out of 64 in the whole campaign. 56 are on the map from the start, and two more appear at Infantry Checkpoint 1 and Logistics Station 200 after your 3rd and 5th crates. Allthings.how and games.gg say Noteworthy needs 50 of them.

What are the rewards for finding crates in Modern Warfare 4 Stranded? Weapons such as the X-Void SMG, Hyeon Burst and Mosin-Nagant, gear like the Scout Drone and Tracking Device, a Backpack Upgrade, armor plates and Base Camp supplies. Your 3rd and 5th crates opened also unlock the two inventory notes. Guides disagree on whether yellow crates rewards follow the location, the number of crates opened, or chance, so your items may differ from any list.

How to find the crate codes in Modern Warfare 4 Stranded? Look for the clue note posted on or beside each keypad. Most show a short number pattern you continue, and the two bunker codes are sums: the river checkpoint numbers for 0008 and the Logistics Station numbers for 0330. Type the leading zeros too. All eight codes are in the table above if you'd rather skip the puzzles.

Do the Stranded notes count toward the Noteworthy trophy? Yes. Allthings.how and games.gg say the trophy pops when the Stranded note counter reaches 50, so you need 50 of the mission's 58. PowerPyx only describes it as reading 50 different notes.

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