All Notes and Yellow Crates Locations in Modern Warfare 4 Stranded
All notes and yellow crates locations in MW4 Stranded: every note with map coordinates, all 26 crates, the 8 keypad codes, crate rewards and trophies.

In this guide 8 sections
This page covers all notes and yellow crates locations in Modern Warfare 4 Stranded, the open-world tenth mission of the campaign. Stranded holds 58 of the campaign's 64 notes and all 26 Yellow Supply Crates, so it decides two trophies on its own. Below you'll find every placed note with its map coordinates, every crate, the eight keypad codes and how their clues work, what the yellow crates rewards look like depending on how many crates opened you have, and a sewer route that trips up most players. We cross-checked locations across Codmunity, KeenGamer, Destructoid, games.gg, TechWiser and Allthings.how, and we name the source wherever they disagree. We haven't timed or tested the routes ourselves.
Quick summary
- 58 notes and 26 crates. Stranded has 58 notes (4 more sit in Following Orders and 2 in Escape, for 64 in the campaign) and 26 Yellow Supply Crates (Allthings.how, games.gg).
- 24 crates stay put, 2 move. One rides the freight train and one sits on a convoy truck that loops around the Base Camp mountain (Codmunity, Destructoid).
- Eight keypad codes: 0024, 0600, 8609, 0078, 1234, 6789, 0330 and 0008. Six lock away a yellow crate; the Base Camp container and the Farm Field bunker don't (KeenGamer, TechWiser).
- Two notes only appear after crates. The Weapon Inventory note turns up at the Infantry Checkpoint 1 guardhouse once you have opened 3 crates, and the Equipment Inventory note at Logistics Station 200 once you have opened 5 (Allthings.how, games.gg).
- Noteworthy needs 50 of Stranded's 58 notes (Allthings.how, games.gg); Time to Crate needs all 26 crates (PowerPyx trophy list).
Modern Warfare 4 Stranded collectibles explained
Stranded starts at Base Camp, where Kal gives you three targets you can take in any order: secure explosives in the Bunker, disable the Jamming Station and destroy the SAM Site. Codmunity lists a reward for each one: a silenced shotgun, bomb drones and a thermal sniper rifle. The map is big, but you aren't walking everything. Allthings.how says Base Camp and the three objective sites work as fast travel points, and each named outpost you clear joins that list. Codmunity counts 11 enemy outposts on the map and points out that the mission also gives you vehicles to drive, which helps on the long stretches between fast travel points.
The two collectible types do different jobs:
- Notes are lore documents. Many of them also carry the clue for a nearby keypad, so they double as directions to a locked crate. Allthings.how and games.gg both tie the Noteworthy trophy to this mission: you get it when the Stranded note counter reaches 50, so 50 of its 58 notes. PowerPyx words the trophy more loosely as reading 50 different notes.
- Yellow Supply Crates feed your Base Camp stock with weapons, attachments, gear, armor plates and supplies. Opening every one earns Time to Crate. Allthings.how notes that the counter runs across the whole mission and every crate counts the same toward it, whatever sits inside.
Plenty of both are sitting in plain view inside outposts. The rest are behind keypads, on top of towers, down a sewer maze or inside a store rigged with tripwires.
All notes locations in Modern Warfare 4 Stranded
The table lists 56 notes that are there from the start. The other two, Supply Crates Weapon Inventory and Supply Crates Equipment Inventory, only show up after you have opened enough crates. Allthings.how and games.gg place the first in the Infantry Checkpoint 1 guardhouse, unlocked by your 3rd crate, and the second at Logistics Station 200, unlocked by your 5th. If either spot is empty, check your crate count first. Coordinates are the X, Y readout on the in-game map and follow Codmunity's list; a few spots differ by one or two digits elsewhere.
| Coordinates | Note | Where to look |
|---|---|---|
| 646, 156 | Grenade Launcher Info | Base Camp, on the desk to the left as you walk in |
| 646, 156 | Tactical Gloves Info | Same Base Camp desk |
| 646, 156 | Tactical Boot Info | Same Base Camp desk |
| 646, 156 | Snow Ghillie Suit Repair Note | Same Base Camp desk |
| 646, 156 | Silenced Sniper Repair Note | Same Base Camp desk |
| 644, 158 | Base Camp Keypad Note | Fixed to the container where the tower meets the ground |
| 644, 158 | Radio Tower Note | On the middle platform of the mast |
| 644, 158 | Top of Radio Tower Note | On the highest platform of the tower |
| 646, 149 | Cliff Near Base Camp Note | Stuck to the container on the cliff north of camp |
| 653, 162 | Smuggler House Note | On the workbench in the smuggler's house |
| 652, 163 | Cargo Container Note | In the shed next to the smuggler's home |
| 640, 166 | Water Treatment Note | Inside the water treatment building |
| 639, 164 | Sewers Note | In the sewer below it, by the sign before the crawl tunnel |
| 639, 165 | Sewer Smuggler Remains Note | In the hidden room at the end of the sewer maze (route below) |
| 643, 165 | Under Bridge Note | On a worktable beneath the bridge |
| 638, 179 | Top of the Southern Monument Note | On top of the monument; climb the red ledges |
| 651, 179 | Southwest Village Note | In a white building beside the roadway |
| 654, 183 | Imninban (Social Police) Report | On a desk in the schoolhouse |
| 652, 187 | South East Village Keypad Note | On the container outside the village |
| 659, 206 | Provision | Bunker objective: the desk by the bunker entrance |
| 653, 208 | Mutiny | Bunker objective: above the broken stairs, right of the entrance |
| 656, 208 | Discipline | Bunker objective: near Mutiny, above the broken stairs |
| 657, 204 | Traitors | Bunker objective: near the exit, at the very end |
| 667, 187 | Work Camp Escapee Journal | In the front car of the train |
| 668, 187 | Train Boxcar Note | In the rear car of the train |
| 670, 120 | Cliffside Dead Soldier Note | Beside a body where the snowy cliff path ends |
| 679, 123 | Jamming Station Quarters Note | Jamming Station: on a desk in the big blue quarters building |
| 673, 123 | Jamming Station Helipad Note | Jamming Station: on the landing pad |
| 673, 118 | Jamming Station Main Room Note | Jamming Station: in the main operations building |
| 672, 119 | Jamming Station Entry Room Note | Jamming Station: in the first building you enter |
| 671, 119 | Jamming Station Locker Room Note | Jamming Station: inside the lockers area |
| 657, 118 | North East Outpost Note | Inside the outpost's guard post |
| 666, 125 | South of Jamming Station Keypad Note | Stuck to the locked box |
| 666, 126 | Exiled in Snow | In the unlocked container next door |
| 660, 127 | NE Statue Note | Beside the statue in the northeast |
| 653, 131 | Cultural Traitor | Inside the house at these coordinates |
| 651, 135 | Bombed House Note | Inside the bombed house; enter through the roof |
| 637, 135 | Shed Near Hub Note | On a desk inside the wrecked hut |
| 626, 146 | River Shed Note | In the guardhouse on the river island |
| 634, 136 | Big Sign Keypad Note | On the front of the container under the highway sign |
| 634, 136 | Big Sign Patrol Note | On the same group of containers |
| 636, 137 | Big Sign Smuggling Note | On a ledge of the right sign pillar; climb the copper pipes |
| 631, 127 | Farm Field Hidden Bunker Keypad Note | On top of the bunker's keypad panel |
| 631, 127 | Farm Field Hidden Bunker Note | Inside that bunker (code 0330), by the radio |
| 618, 132 | Small Island Keypad Note | On the container on the little river island |
| 615, 169 | Island Hidden Bunker Note | On the wall next to the bunker keypad |
| 615, 169 | NW Bunker Note | Inside that bunker (code 0008) |
| 615, 141 | Elevator Controls Note | Left of the elevator's doorway |
| 617, 142 | Helipad Outpost Note | At the helipad outpost |
| 606, 137 | Northwest Abandoned House Note | On a desk in the abandoned house |
| 606, 136 | Family Affair | On the hallway desk in that same house |
| 609, 114 | Farmer's Note | On the floor of the white house by the rice field |
| 606, 114 | Booby-Trapped Store Note | In the right-hand room of the hilltop store |
| 598, 124 | Change of Plans | SAM Site objective: in the blue garage |
| 608, 125 | SAM Site Note About Bunkers | SAM Site: near the statue |
| 610, 125 | SAM Site Note About Helipad | SAM Site: just over the yellow crate |
Example: you finish the Jamming Station objective and the note counter rose by four. The site has five notes, plus the Cliffside Dead Soldier Note on the path up. Walk the quarters, helipad, entry room, main room and locker room once more before you fast travel away, because coming back later means another trip across the map. While you're on that cliff path, KeenGamer says the fallen soldier there also carries a Heartbeat Sensor, which shows enemies close to you and makes clearing the remaining outposts easier.
Watch the bunker notes
Mutiny and Discipline can only be reached while the Bunker objective is live, according to games.gg. Mutiny sits over a gap in a broken staircase: shove the yellow cart under it, climb up and grab the note before the scene moves on. If you miss that window, you'll need another run of the mission to pick them up.
How to reach the Sewer Smuggler Remains Note
Climb down from the Water Treatment building, follow the tunnel to a cardboard sign with arrows, and crawl into the hole. The arrows on the walls mark the route. games.gg gives it as two legs, and it matches the other guides we read:
- First leg: right at the first junction, then left, then straight on until you see a skeleton. Turn left there and carry on until the tunnel ends at a ladder.
- Second leg: after the ladder, enter the tunnel ahead and go right, left, left, right, then left. Go straight through the next junction and take the left after it.
The final room holds the note and one of the yellow crates.
All yellow crates locations in Modern Warfare 4 Stranded
Notes and crates tend to share a spot, so the note list above already walks you past most of these. The table lists all 26, grouped by area. KeenGamer's outpost names are used where it gives one. The reward column is what Codmunity, Destructoid, games.gg and TechWiser report; where they disagree we list what most of them show. KeenGamer and Allthings.how both say crate contents can change between playthroughs, and Allthings.how adds that once you hold everything, later crates lean toward supplies and armor plates. Treat the reward column as a guide, not a promise of what your crate holds.
There are three competing views on how yellow crates rewards work, and none of the sources settles it:
- Tied to the location. Codmunity, TechWiser and Destructoid list a set item for each spot, which is what the table follows.
- Tied to the count. Some guides say the order of crates opened doesn't matter and that crate number 1, 2, 3 and so on always gives the same item, wherever it sits. The way the two inventory notes unlock on your 3rd and 5th crate fits this idea.
- Random. Prima Games calls the contents random, and KeenGamer and Allthings.how say they can change between playthroughs.
In practice it doesn't change your route: Time to Crate only cares that all 26 are open.
| Coordinates | Where | How to get in | Reported reward |
|---|---|---|---|
| Moving | Freight train on the southern loop | Jump onto the open flatbed car | Mosin-Nagant marksman rifle |
| Moving | Green convoy truck circling the Base Camp mountain | Catch the flatbed; it can also turn up parked near Infantry Checkpoint #3 | Scout Drone |
| 644, 158 | Radio tower, Base Camp | Top platform | Rezi 12 Enforcer shotgun |
| 646, 158 (or 646, 149) | Cliff container north of Base Camp | Keypad 0600; sources disagree on the exact coordinates | Armor plates, 5 supplies |
| 646, 170 | Artillery Battery #7 | Inside the guardhouse | Backpack Upgrade |
| 639, 165 | Sewers under Water Treatment | End of the sewer maze | Armor plates, 5 supplies |
| 631, 169 | Infantry Checkpoint #1 | Guard building, under the window | Warlord shotgun, explosive rounds |
| 616, 168 | Island hidden bunker | Riverbed hatch, keypad 0008 | 10 supplies |
| 636, 189 | Logistics Station #200 | Green garage by the notice board | Kastov 762 |
| 652, 187 | Container by the southeast village | Keypad 0078 | X-Void SMG, subsonic rounds |
| 648, 199 | Railway water tower | Climb the copper pipes and platforms | Tracking Device, 2 Thermite |
| 657, 205 | Main bunker entrance | At the end of the approach tunnel | WZ .55 Striga Rampage SMG |
| 668, 183 | Logistics Station #10 | Command building, under a desk | Kastov 762, silencer |
| 664, 167 | Infantry Checkpoint #2 | Command building by the watchtower | 10 supplies |
| 672, 141 | Infantry Checkpoint #3 | Command building, by the storage cabinets | Armor plates, Type 73 LMG with ACOG |
| 671, 121 | Jamming Station tower | Lower platform of the tower | 10 supplies |
| 657, 118 | Logistics Station #20 | By a window in the command building | Sang 9mm pistol |
| 667, 125 | Container south of the Jamming Station | Keypad 8609 | 3 Drill Charges |
| 651, 134 | Bombed house | Climb the roof and drop through the hole | Kastov 762, underbarrel shotgun |
| 640, 131 | Artillery Battery #6 | Blow up the crates blocking the storage container | Armor plates, 5 supplies |
| 634, 136 | Container under the highway sign | Keypad 1234 | Armor plates, 10 supplies |
| 618, 132 | Small river island | Swim over; keypad 6789 | 10 supplies |
| 616, 141 | Logistics Station #100 | Run the generator for the elevator, then climb the broken stairs | 10 supplies |
| 622, 121 | Infantry Checkpoint #5 | Command building, next to a desk | 10 supplies |
| 605, 115 | Booby-trapped hilltop store | Left-hand room, after the tripwires are set off | Hyeon Burst, thermal scope and silencer |
| 609, 125 | SAM Site statue | Base of the statue once the site is clear | 10 supplies |
For the booby-trapped store, games.gg suggests throwing a grenade through the door so the tripwires go off before you step in. The store also holds a note in its right-hand room, so one stop covers two collectibles.
MW4 Stranded keypad codes and how the clues work
Every locked container or bunker has a clue note close by. You can type a known code without reading it (KeenGamer), but the logic is worth knowing if you like puzzles. KeenGamer also warns to type all four digits, leading zeros included, so 0008 rather than 8. Allthings.how gives the logic for all eight, summed up here in our words:
| Code | Lock | How the clue gets there |
|---|---|---|
| 0024 | Base Camp container | A sequence that climbs by six per step, by Allthings.how's summary. Its other guide quotes different clipboard numbers, so read the note in your own game |
| 6789 | Small river island container | The note counts up 3456, 4567, 5678, so the next step is 6789 |
| 8609 | Container south of the Jamming Station | Allthings.how's shorthand: first digit up one, second down one, last pair up two |
| 0008 | Island hidden bunker | Add the river Infantry Checkpoint numbers: 1 + 2 + 5 |
| 0330 | Farm Field hidden bunker | Add the four Logistics Stations: 10 + 20 + 100 + 200 |
| 0600 | Cliff container north of Base Camp | Allthings.how's shorthand: down three, up one, and the last two digits are 00 |
| 0078 | Southeast village container | Each number in the clue is 22 higher than the one before |
| 1234 | Big sign container | The steps add 1, then 12, then 123 |
The 0330 bunker needs all four Logistics Stations cleared before the clue makes sense. It holds notes and supplies but no yellow crate, and the Base Camp container behind 0024 doesn't count toward the 26 either (KeenGamer, TechWiser). Open that Base Camp container early anyway: KeenGamer says the map inside marks the other locked shipping containers on your Tac Map.
Example: you open the big sign container with 1234 and the counter jumps. You open the Farm Field bunker with 0330 and it doesn't. Nothing is broken. That bunker is a note stop, not a crate.
Check your counters before you leave Stranded
Before you take the final objective, check both trackers. Allthings.how says the note count lives in your backpack: press D-pad Down and it reads X/58 for Stranded.
- Notes: the backpack counter has to reach 50 for Noteworthy. It only tracks this mission's 58, and the sources tie the trophy to that counter, so plan on finding the 50 here.
- Crates: a gap of one or two usually means a moving crate. Wait by the rail line for the train, or watch the roads around the Base Camp mountain for the truck.
- Keypads: list which of the six crate keypads you've opened. Each code is above, so a missed container takes a minute.
- Bunker notes: if Mutiny or Discipline is missing, it can't be collected outside the objective.
Want a hand with this?
If you would rather spend your time on Multiplayer progress than on campaign trophies, the Call of Duty page lists the services available on FullBoosts, with more under other Call of Duty services. Read the publisher's rules before you buy any service from anyone, FullBoosts included. A marketplace listing isn't permission from the publisher.
FAQ
How many crates are there in Modern Warfare 4 Stranded? 26 Yellow Supply Crates. 24 have fixed spots and two travel: one on the freight train and one on a convoy truck circling the Base Camp mountain (Codmunity, Destructoid). Opening all 26 earns Time to Crate.
How many notes are there in Modern Warfare 4 Stranded? 58, out of 64 in the whole campaign. 56 are on the map from the start, and two more appear at Infantry Checkpoint 1 and Logistics Station 200 after your 3rd and 5th crates. Allthings.how and games.gg say Noteworthy needs 50 of them.
What are the rewards for finding crates in Modern Warfare 4 Stranded? Weapons such as the X-Void SMG, Hyeon Burst and Mosin-Nagant, gear like the Scout Drone and Tracking Device, a Backpack Upgrade, armor plates and Base Camp supplies. Your 3rd and 5th crates opened also unlock the two inventory notes. Guides disagree on whether yellow crates rewards follow the location, the number of crates opened, or chance, so your items may differ from any list.
How to find the crate codes in Modern Warfare 4 Stranded? Look for the clue note posted on or beside each keypad. Most show a short number pattern you continue, and the two bunker codes are sums: the river checkpoint numbers for 0008 and the Logistics Station numbers for 0330. Type the leading zeros too. All eight codes are in the table above if you'd rather skip the puzzles.
Do the Stranded notes count toward the Noteworthy trophy? Yes. Allthings.how and games.gg say the trophy pops when the Stranded note counter reaches 50, so you need 50 of the mission's 58. PowerPyx only describes it as reading 50 different notes.





