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Fellowship Dungeon Guide: Tank, Healer and DPS Priorities for Beginners

Learn what each Fellowship dungeon role should watch, how to coordinate pulls and how to review a failed run without chasing a misleading damage number.

Fantasy tank, healer and fighter framed by orange dungeon energy
In this guide 4 sections
THE GUIDE

Fellowship is built around coordinated dungeon play. Your first useful skill is understanding which part of an encounter belongs to you and which part requires the group. A familiar hero and a clear plan are a better starting point than changing your build after every difficult pull.

The developer's Steam page describes a roster spanning Tank, DPS and Healer roles, dungeon-based progression and the ability to swap heroes. It also identifies the game as an evolving Early Access experience, so exact hero balance and seasonal systems should be checked against the current build. Official Fellowship store page.

Tank: make the next pull readable

Before engaging, look at your team's position and whether everyone is ready to move. Choose a place where the group can see the enemies and respond to the encounter. A large pull is only efficient if the squad can handle its overlapping demands.

Tell the healer when you expect the dangerous part of the fight. If a pull fails, review its size, positioning and defensive timing separately. The solution may be a clearer route or smaller engagement rather than simply demanding more healing.

Healer: recognise predictable pressure

Watch when the group takes damage and which moments repeat. Plan a response for the predictable parts instead of spending every available resource on the first small health loss. Communicate when the tank is moving beyond the group's ability to follow.

After a death, ask whether the damage was avoidable, whether the player was reachable and whether your response arrived at the useful moment. Those questions are more actionable than comparing a total healing number alone.

DPS: keep damage connected to mechanics

Identify the target the group needs removed and stay attentive to encounter responsibilities. A long attacking sequence loses value when it leaves you unable to respond to a mechanic. Learn one reliable sequence before attempting a more demanding optimisation.

Review one encounter together

Pick a single repeated problem from the run. Agree on one adjustment: a different position, a smaller pull or a clearer responsibility. Test it before changing several heroes or strategies at once. This creates a shared explanation of what improved and makes the next difficulty increase a deliberate decision rather than a guess.

Related game hub.

YOUR NEXT MOVE

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