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ROB RUN Best Weapons Tier List: Mk1 to Mk3, Armor and Bags

ROB RUN best weapons tier list: every gun family from Mk1 to Mk3, how to get a gun, Light to Bastion armor, plates, Sports Bags and a loadout for each job.

ROB RUN best weapons tier list: gun marks Mk1 to Mk3, armor tiers and Sports Bags
In this guide 11 sections
THE GUIDE

This ROB RUN best weapons tier list covers the Early Access build of ROB RUN, the crime sandbox Kefir released on Steam on November 4, 2026. Seven gun families reach S tier at their top mark, and three of them shape most loadouts: the AP Scalar Mk3 for raw output, the RC 5.56 Mk3 as the value rifle, and the PDW90, which sits in S tier in every mark. Below you will find the full tier list of ROB RUN guns, what actually changes from Mk1 to Mk3, how to get your first gun, and how to match body armor, plates and bags to each job.

The numbers come from community trackers, not from Kefir. The tier list and base values are from the games.gg Early Access weapon tier list (published November 7, updated November 9), and the weapon classes and research details are from the Grind n Strat weapons guide (November 6). Early Access patches can move any of them, so treat the purchase screen in your own game as the final word.

Quick summary

  • S tier at the top mark: AP Scalar Mk3, RC 5.56 Mk3, SR Reaper Mk3, TAG-12K Mk3, ORDR-12 Mk3, LM 249 Mk2 and every PDW90 (games.gg).
  • Mk3 mostly means a bigger magazine. Damage and fire rate stay the same on most families, and Mk1 and Mk2 often share their core stats (games.gg).
  • Guns come from Looty Bay loot, the Black Market through Lenny or a base laptop, and sellers, who charge about three times the Black Market rate (games.gg; PowerUp Gaming).
  • Body armor runs Light, Medium, Assault, Heavy and Bastion. Hits strip plates before health, so spare plates matter as much as the vest (games.gg equipment guide).
  • Weapons are wiped at every Federal Raid, the seven-day server wipe, so a gun is a purchase for one cycle.

ROB RUN best weapons tier list for Early Access

The games.gg list ranks ROB RUN weapons per variant, so one family can sit in two tiers. The class column follows Grind n Strat's weapon catalogue. Base values are in-game cash values from games.gg, not fixed shop prices.

Family Class Marks Tier by mark Mk3 magazine change Base value (in-game cash)
AP Scalar SMG Mk1–Mk3 A, A, S 25 to 45 115,000
PDW90 SMG Mk1–Mk3 S, S, S None (50) 30,800
RC 5.56 Assault rifle Mk1–Mk3 A, A, S 30 to 50 32,000
SR Reaper Assault rifle Mk1–Mk3 A, A, S 20 to 40 120,000
TAG-12K Shotgun Mk1–Mk3 A, A, S 5 to 8 110,000
ORDR-12 Shotgun Mk1–Mk3 A, A, S 6 to 8 28,000
LM 249 Assault rifle Mk2 only S 200-round magazine 209,600
JP-7 SMG Mk1–Mk3 B, B, A 25 to 40 29,000
STAR-H Assault rifle Mk1–Mk3 B, B, A 20 to 40 27,500
KL-545 Assault rifle Mk1–Mk3 B, B, A 30 to 45 6,000
Harris 500 Shotgun Mk1–Mk3 B, B, A 5 to 7 3,500
DP-9 Pistol Mk1–Mk2 A, A No Mk3 300
MC-10 SMG Mk1–Mk3 B, B, B 20 to 40 3,500
CB45 SMG Mk1–Mk3 B, B, B 25 to 40 3,780
Vulture 50 Pistol Mk1–Mk2 B, B No Mk3 50,000
DRM-14 Assault rifle Mk1–Mk3 C, C, C 10 to 20 103,500
LBR-44 Pistol Mk1–Mk2 C, C No Mk3 20,000

Use the table to shortlist a gun, not as a price sheet. Both sources are community trackers, so your server's stats and prices can differ.

A few readings matter more than the letters:

  • AP Scalar: 14 damage at 1,000 rounds per minute gives it the highest paper damage of the SMGs, and the Mk3 magazine nearly doubles how long you can hold the trigger (games.gg).
  • RC 5.56: 16 damage at 667 rounds per minute with full damage out to 55 meters, for well under a third of the AP Scalar's base value. That is why games.gg calls it the better-value rifle.
  • PDW90: 13 damage, 857 rounds per minute and a 50-round magazine on every mark, so there is no reason to chase a higher PDW90 mark.
  • LM 249: a 200-round magazine and the highest base value in the list, but a 5-second reload (games.gg; Grind n Strat). Our own read, not a tracker verdict: that reload suits holding a position better than pushing through a raid.
  • Vulture 50: each shot deals 36 damage, yet the magazine holds just seven rounds and it fires at 240 rounds per minute. PowerUp Gaming treats it as the late-game pistol, while games.gg places it in B tier, the tier it uses for guns with clear trade-offs.

What changes from Mk1 to Mk2 to Mk3

Marks are versions of one gun, not new guns. The games.gg tracker records the same damage, fire rate and magazine for Mk1 and Mk2 on most families, and it raises a gun's tier only when its stats change. The Mk3 is where the visible jump lands, and for most families that jump is magazine size.

Grind n Strat's stat sheets show that Mk2 is not always a copy of Mk1, though. The AP Scalar Mk2 aims in 0.20 seconds instead of 0.25, and the DRM-14 Mk2 has a tighter spread than the Mk1. These are handling gains you feel in a fight but will not see in a damage column.

Only a few families gain damage at Mk3. The STAR-H Mk3 hits for 21 per shot, which is part of why it climbs from B to A tier (games.gg). The other exceptions are the families that stop early: the Vulture 50, LBR-44 and DP-9 end at Mk2, and the LM 249 exists only as an Mk2.

Some marks are also an unlock of their own. Grind n Strat lists research entries in Larry's Tree for the AP Scalar Mk1 to Mk3, with the cost doubling from Mk1 to Mk2 and again to Mk3, and for the DRM-14 Mk1 and Mk2, with the finished weapon bought at the Trade Laptop. It does not give a research path for the other families. The same guide lists a required sentence of 950 years of jail time for the DRM-14 Mk1 and 975 years for the Mk2. Check the research screen before you save up, because cash alone may not open the next mark.

Example: you own an RC 5.56 Mk1 and have enough for one upgrade. Moving to the Mk2 changes almost nothing in the tracked stats. Saving toward the Mk3, with its 50-round magazine, or spending on better armor changes far more.

How to get a gun in ROB RUN

There are four routes to ROB RUN guns, and the cheapest one is free.

  1. Loot Looty Bay. Guns turn up as city loot, and the November 4 launch update added more starter-weapon spawn points (games.gg). Respawning does not hand you a free pistol, so your first gun usually comes from the street.
  2. Buy from the Black Market. Lenny at Lenny's Motel sells Black Market goods even before you own a base, and a Black Market laptop installed at your base gives you a second place to buy (games.gg equipment guide).
  3. Open Shipments. Press H, or use the side menu in the desert, at Lenny's Motel or in Looty Bay. Not every item is open to buy straight away.
  4. Buy from a seller. Sellers charge about three times the Black Market rate, and Grind n Strat names the Arms Dealer as that markup source. games.gg and PowerUp Gaming both give the AP Scalar at 345,000 from a seller against 115,000 on the Black Market, and the RC 5.56 at 96,000 against 32,000.

Shipment requirements are the part new players miss. Some items need a base in a settlement of a certain level, and others need accumulated jail time, and spending cash does not satisfy either (games.gg). The games.gg equipment guide also notes that some items carry an unlock fee, and paying it may not buy the item itself. Our ROB RUN property guide covers how settlement levels work. Police gear follows its own path: badge levels unlock better duty equipment (games.gg equipment guide).

ROB RUN armor tiers, plates and carrying gear

ROB RUN armor is a separate purchase ladder, and both guides agree on the tiers and their in-game values:

Body armor Base value (in-game cash) Where the guides place it
Light 4,000 Houses and small stores
Medium 15,000 Stores, jewelry stores, pharmacies
Assault 70,000 Jewelry stores and pharmacies
Heavy 140,000 Banks and base raids
Bastion 350,000 Banks and base raids

Plates are the reason a mid-tier vest can outlast a top one. Incoming damage removes plates before it reaches your health, and you can refill armor protection by dragging a spare plate onto your character or using it from a quick slot (games.gg; PowerUp Gaming). A Heavy vest with spare plates in quick slots is often a better bank kit than a Bastion with none.

Carrying gear decides how much a run is worth. Sports Bags come in versions valued at 5,000, 15,000 and 40,000 cash and add inventory slots, but the games.gg equipment guide warns that capacity does not rise in step with the price. The equipment screen has a backpack slot for the bag and an armor slot for the vest, and pouches are their own category. Some expensive gear also needs an unlock before you can buy it.

Match your loadout to the job

The two guides line up well on what each target asks for. The weapons below are PowerUp Gaming's picks, and the armor and tools come from both.

Job Weapon Armor and bag Extras
Houses and corner stores DP-9 or CB45 Light or Medium, smaller bag Plates, medical supplies, lockpicks
Jewelry stores and pharmacies KL-545 or RC 5.56 Medium or Assault, larger bag Smoke grenades, extra ammo
Banks RC 5.56 plus Harris 500 Heavy or Bastion, large bag Reserve plates, mechanical drills, smoke, a vehicle
Base raids KL-545 plus TAG-12K Heavy or Bastion, large bag Flash grenades, a Decoder for the Security System

Shotguns earn their slot indoors. PowerUp Gaming points them at jewelry stores, bank interiors and houses, while rifles cover mid-range street fights. It also notes that a high fire rate strips armor faster, which is the case for the AP Scalar and PDW90 against plated targets.

Example: a three-player party plans a bank. One player carries the RC 5.56 for the street, one carries a shotgun for the vault room, and all three bring spare plates in quick slots. The money saved by not buying three Bastions pays for drills and a bigger bag for the carrier.

Protect the gear you buy

Your loadout is only worth what you keep. The guides agree on these rules:

  • Dying as a Criminal in Looty Bay costs your inventory and equipped gear. A Civilian keeps both.
  • Dying in the desert costs everything you carry, whatever your role.
  • Surrendering to police keeps equipped gear but gives up the bag, and an accepted bribe keeps both.
  • The Federal Raid wipes weapons every seven days, so spending heavily late in a cycle buys very little time.

Our ROB RUN beginner guide explains the factions and death rules in full, and the ROB RUN wipe guide covers what the Federal Raid resets and what carries over. To fund the next mark or vest, the ROB RUN money guide covers robbery routes and laundering.

A five-point check before you spend

  1. Is the next mark a real change? Compare the magazine and damage on the purchase screen before paying for research.
  2. Do you meet the Shipment requirement? A settlement level or jail time gate will not move for cash.
  3. Is a seller worth three times the Black Market rate, or can you wait for the unlock?
  4. Do you have spare plates and a bag that fits the job, not just the best vest?
  5. How many days are left before the Federal Raid?

The ROB RUN hub lists every ROB RUN service, and the ROB RUN Gear page covers weapons by mark, body armor and carrying gear.

Want a hand with this?

The ROB RUN Gear page offers a weapon at the mark you choose, body armor, plates and carrying gear. There is also ROB RUN Cash for spending funds, ROB RUN Hire a Pro for help with heist, cargo run and base jobs, and ROB RUN Property for a plot or settlement. Piloted orders are played on your own account, and access is shared only through the encrypted form on your order page. Read Kefir's rules before you buy any service from anyone, FullBoosts included. A marketplace listing isn't publisher permission, and the refund policy explains how orders are handled.

Frequently asked questions

What is the best gun in ROB RUN?

The AP Scalar Mk3 has the highest raw output of the SMGs and sits in S tier on the games.gg list. The RC 5.56 Mk3 is the better value, with S-tier performance at a fraction of the AP Scalar's base value. If you cannot reach a Mk3 yet, the PDW90 is S tier in every mark.

How do you get a gun in ROB RUN?

Search Looty Bay for loot, where the November 4 update added more starter-weapon spawns. You can also buy from the Black Market through Lenny at Lenny's Motel or a laptop at your base, or pay a seller about three times the Black Market rate.

What is the difference between Mk1, Mk2 and Mk3 in ROB RUN?

They are versions of the same weapon family. Mk3 usually adds magazine size, and on a few families such as the STAR-H it adds damage too, while Mk1 and Mk2 often share their core stats. Some marks need their own research step, such as the AP Scalar Mk1 to Mk3 in Larry's Tree.

What armor should I buy in ROB RUN?

Match it to the job. Light or Medium covers houses and small stores, Medium or Assault suits jewelry stores and pharmacies, and Heavy or Bastion is the bank and base raid tier. Spare plates matter because hits remove plates before health.

Do you keep your weapons after the wipe in ROB RUN?

No. The Federal Raid clears weapons, Cash, plots and bases every seven days, while cosmetics and accumulated jail time carry over. Dying as a Criminal in Looty Bay or anywhere in the desert also costs the gear you carry.

Which weapons stop at Mk2 in ROB RUN?

The Vulture 50, LBR-44 and DP-9 top out at Mk2, and the LM 249 exists only as an Mk2. Every other family in the Early Access list runs from Mk1 to Mk3.

All ROB RUN services