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ROB RUN Wipe Guide: Federal Raid, Wipe Schedule, What Resets

Plan around the ROB RUN wipe: the seven-day Federal Raid schedule, what resets, what you keep, how jail time works and what to spend before the raid.

ROB RUN wipe guide: the Federal Raid, the wipe schedule and what resets
In this guide 10 sections
THE GUIDE

The ROB RUN wipe, known in game as the Federal Raid, clears each server's property, weapons and money at the end of a seven-day cycle. Kefir's Frequently Asked Questions post on Steam (October 2, 2026) gives the current cycle as seven days and says the length may be adjusted later, so treat "weekly" as the rule today rather than a permanent one.

This ROB RUN wipe guide covers the PC crime sandbox Kefir released into Steam Early Access on November 4, 2026, not the Roblox games that share similar search terms. Facts about the cycle length and fresh servers come from Kefir's own Steam announcements. The finer details of what resets and how jail time is counted come from community guide sites, named in each sentence, and they can shift with Early Access patches.

Quick summary

  • Kefir's FAQ sets the cycle at seven days, and Kefir plans to open at least one fresh server in each region per day, so servers don't all wipe together (Kefir, Steam). Kefir hasn't published per-server wipe times; counting a week from your server's opening is a community estimate, not a confirmed rule.
  • Plots, settlements, bases, weapons and all Cash reset at the raid, with banked, laundered money included (games.gg; GamerBlurb).
  • Your jail time, cosmetics, name, settings and tutorial progress all survive the raid (games.gg; GamerBlurb).
  • The more wealth you hold at the raid, the more prison time you get, and that sentence counts as long-term progress (Kefir FAQ; Grind'n'Strat).

What is the Federal Raid in ROB RUN?

The Federal Raid is the server wipe. In its FAQ post, Kefir explains the weekly reset as a way to keep the playing field level: every cycle starts everyone near the bottom, so a new player and a veteran both get a fresh run from rags to riches. The same post confirms the link between wealth and punishment. The more you have accumulated when the wipe arrives, the longer the prison sentence you serve.

The independent player guide robrun.net paraphrases a line from Kefir's Help Center that fills in the rest of the wipe system: every seven days the game clears property, bases, weapons and money and turns them into jail time and authority. No source we found explains what authority unlocks or how much a given asset is worth in jail time, so plan with that gap in mind instead of trying to calculate an exact return.

ROB RUN wipe schedule: when is the next server reset?

There is no global wipe day, date or time in ROB RUN, and no official server wipe schedule. Kefir's First Changes and Server Schedule post (November 4, 2026) lists two regions and aims to start a minimum of one new server in each of them every day, with extra servers opening automatically when demand calls for it, including outside the usual hours.

Region Daily fresh server Source
EU 5 PM UTC Kefir, November 4 Steam post
East US 8 PM ET Kefir, November 4 Steam post
Other regions Not open yet; Kefir plans to add more Kefir, November 4 Steam post

What nobody has confirmed is when a given server's seven days start. The fan sites robrunwiki.org and rob-run.com both say each server wipes every seven days, but neither says the count begins at the server's opening. The independent guide robrun.net says no verified live clock exists per server, and GamerBlurb cautions against expecting every server to reset at one fixed hour. The estimate players use is to note the day and hour your server opened and count seven days forward, then confirm it against in-game notices and Kefir's news as the date gets close. If that estimate holds, joining a server that has already run for a few days gives you less than a week.

Example: a group joins a brand-new EU server at its 5 PM UTC opening on a Monday. On the count-forward estimate, their ROB RUN wipe date falls around the following Monday, so they plan the week back from that point and check for a notice as it approaches. A friend who started on an older server the previous Friday would expect a raid much sooner, which is a good reason to agree on one server before anyone invests.

Two more scheduling facts shape the cycle. Kefir's November 4 post says patrol cops on a fresh server get pistols only, with better police gear unlocking as the server ages, so early days are lighter on police firepower. And the wipe length itself is not locked: Kefir's FAQ leaves room to change it, so check the ROB RUN news page on Steam when a new cycle begins.

What resets in the ROB RUN wipe and what you keep

Item or progress Federal Raid result Source
Rented plots and owned settlements Reset games.gg; TPose Gaming
Bases, with every structure on them Reset games.gg; GamerBlurb
Weapons Reset games.gg
Loot and stored resources Reset GamerBlurb
Cash you carry or keep at a base Reset games.gg; GamerBlurb
Laundered money in the bank Reset games.gg; GamerBlurb
Claimed land and district control Reset GamerBlurb
Cosmetics Kept games.gg; GamerBlurb
Player name, tutorial progress, settings Kept games.gg; GamerBlurb
Accumulated jail time Kept games.gg; GamerBlurb
Clan membership Not confirmed either way GamerBlurb

This table is a decision aid that sums up the published lists; it can't cover every item type, or features Kefir adds later. Clans are a good example of the gaps: Kefir's FAQ says a clan is tied to one server for now, and GamerBlurb notes it is unclear whether membership survives the raid, so confirm with your clan after the reset.

The line that catches most players is banked money. Laundering protects money during the week, not across it, and the bank balance goes at the raid like everything else. Our money guide covers the Laundering Desk, the bank account and what banked money does and doesn't survive.

Cosmetics are the other half of the picture. Kefir's FAQ says the only items for sale right now are cosmetic, and cosmetics survive the raid, so anything you pay for in the game store stays with you between cycles.

How jail time works in ROB RUN

Jail time is the progress that outlives the wipe. Kefir's FAQ ties its length to wealth at the moment of the raid, and the games.gg progression guide confirms that accumulated jail time carries into the next cycle. A police and prison guide published by Grind'n'Strat on November 6 adds the most detailed numbers available so far:

Rule Value (Grind'n'Strat)
Starting sentence 1 year
Added time 1 more year for each 500,000 of property value
Most one state (server) can add 40 years
Overall limit 10,000 years

Grind'n'Strat describes these as the rules for federal confiscation, when the Feds seize illegally earned money, cars, real estate, contraband warehouses or crypto farms. Kefir hasn't confirmed that the Federal Raid uses identical numbers, but the direction matches: more property means more time.

So how do you get jail time in ROB RUN? You earn it by holding wealth when the Feds act, at the raid or through confiscation. The reason to want it is progression. Grind'n'Strat says tattoos and some Larry's Tree items open up as the sentence grows, with the needed sentence shown in each unlock's requirements, and that tattoos can't be confiscated. The games.gg progression guide adds that some Shipments items (the H menu) ask for accumulated jail time rather than Cash, which is why a big balance alone can't open every item. Our weapons tier list covers which gear is worth unlocking.

Switching servers counts too. Progress belongs to the state you played in, and Grind'n'Strat says choosing Surrender to Feds means the Feds confiscate your property in your current state (robrunwiki.org makes the same point). Grind'n'Strat names one exception: Highlands residents can relocate to another state and hold on to what they own, though the strongest players are waiting for them there. Unless that applies to you, switch before you build up assets, not halfway through a cycle you have already invested in.

How to plan around the seven-day wipe cycle

The useful question each day is not how to get rich forever. It is what this purchase or this robbery does for you before your server's raid.

1. Opening days: pick the server and claim land

Join a fresh server with your whole group, since parties only work when everyone is on the same server (GamerBlurb). Kefir's November 4 post says renting land and buying a Tier 1 settlement now takes documents rather than Cash, a change Kefir expects to make early progress and resource planning easier to understand. Unclaimed Level 1 settlements are limited per server, and a Settlement Title only works while one is still free (GamerBlurb), so the opening days are when land is easiest to find. Kefir's Power Pyramid post adds that no one can take a settlement from its owner before the wipe, which rewards claiming early. The property guide walks through titles and tiers.

2. Middle of the cycle: buy what pays back

Kefir raised base business profits sharply in the November 4 changes, and GamerBlurb warns that a business bought late in a wipe may not earn back its cost. Mid-cycle is the window for businesses, the Laundering Desk and the heists that need better armor. Launder regularly so a death or a theft doesn't erase the week's earnings.

3. Final days: spend it or let it count

Weapons, gear and bases go at the raid whatever you do. Cash goes too, but it lengthens your sentence on the way out (Kefir FAQ). That leaves a real choice for the last day or two: use the money on a big job, a stronger loadout or a settlement play while it still helps, or keep it and let it add to your jail time. With the authority conversion unpublished, neither choice is wrong. Pick the one that matches what you want from the cycle.

Point in the cycle Good use of money Check first
First day or two Land, a plot, a base, a first business Is the whole party on this server?
Middle of the cycle Businesses, laundering, heist gear Does it pay back before the raid?
Last day or two Big jobs, loadouts, or holding for jail time Will you play enough to use it?

Fill-in plan: "My server opened on ___, so I estimate the raid around ___ and will watch for a notice. Anything I buy after ___ has to pay for itself within ___ days."

A five-point check before the Federal Raid

  1. When did your server open, roughly how many days are left on the count-forward estimate, and has an in-game notice confirmed it?
  2. Is everyone in your party and clan on the same server?
  3. Will the next business or settlement purchase pay back before the raid?
  4. Are you holding Cash you would rather spend this week than turn into jail time?
  5. Are you thinking about switching servers? If so, do it before you invest, since surrendering to the Feds gives up what you own there unless you are a Highlands resident (Grind'n'Strat).

The ROB RUN hub is the related service page for the game.

Want a hand with this?

If you would rather not rebuild from zero after every raid, ROB RUN Cash, ROB RUN Property, ROB RUN Gear and ROB RUN Hire a Pro are listed on FullBoosts. Anything delivered through them belongs to the current cycle and resets at the Federal Raid like everything else you earn. Piloted orders are played on your own account, and access is shared only through the encrypted form on the order page. Read Kefir's rules before you buy any service from anyone, FullBoosts included: a marketplace listing isn't publisher permission. Our refund policy explains what happens if an order can't be completed.

Frequently asked questions

When does the next ROB RUN wipe happen?

That depends on your server, and Kefir hasn't published per-server wipe times. Kefir's FAQ gives a seven-day cycle and fresh servers open every day (5 PM UTC in the EU, 8 PM ET in East US), so the common community estimate is a week from your server's opening. Treat that as a guide and watch for in-game notices or Kefir's Steam news.

Does ROB RUN wipe every week?

Yes, for now ROB RUN wipes every week. Kefir's Steam FAQ calls seven days the current cycle length and says it could change, so the weekly wipe is not final.

What is the Federal Raid in ROB RUN?

It is the name of the weekly server wipe. Land, bases, weapons and every kind of Cash go, and the wealth you held becomes jail time and authority (Kefir's Help Center, as paraphrased by the independent guide robrun.net).

How does the ROB RUN wipe system work?

Each server runs on a seven-day cycle that ends in the Federal Raid. The raid clears what you built and earned on that server, then converts the wealth you held into jail time, which carries forward and unlocks items such as tattoos and some Shipments gear. Exact conversion rates haven't been published by any source we found.

What do you keep after the ROB RUN wipe?

Your jail time, cosmetics, name, settings and tutorial progress. Everything you built or earned during the cycle, including banked money, starts over.

How do you get jail time in ROB RUN?

By holding wealth when the Feds act, either at the Federal Raid or through federal confiscation. Grind'n'Strat puts the sentence at one year, plus another year for each 500,000 of property value, with a 40-year cap per server.

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