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Modern Warfare 4 DMZ Hajin Map Guide: Every POI and Threat Level

MW4 DMZ Hajin map guide: all 13 major POIs and their Threat Levels, minor POIs, the 12 Locations of Interest, vehicles, rail lines and the radiation.

Modern Warfare 4 DMZ Hajin Map Guide: Every POI and Threat Level
In this guide 9 sections
THE GUIDE

This Modern Warfare 4 DMZ Hajin map guide walks through the whole Exclusion Zone: the 13 major Points of Interest, the Threat Level Activision gives each one and its named sub-areas, the smaller places worth knowing, the 12 kinds of Locations of Interest, and the ways to get around. The POI data comes from Activision's DMZ Deep Dive, Part 1: Tour of Duty – Hajin (October 5, 2026), and later changes come from Infinity Ward's patch notes up to Season 1. Hajin is big, and plenty of it is still meant to be found in play, so treat this as a starting map rather than the last word.

Quick summary

  • 13 major POIs, over 60 named places. Activision's tour covers 13 major Points of Interest and says Hajin has more than 60 named locations in total, most of them left for players to scout.
  • Every POI has a Threat Level, from Low to Extreme, shown under your compass when you walk in. It measures the AI forces you can expect, not other players (Activision).
  • The two Extreme spots are the Chang-san Air Base Bunker and the Nenshin Tech Complex inside The Grid. The Citadel in the 14th Political Prison is rated Critical.
  • You can drive, sail, fly or ride the rails. Ground vehicles, RHIB boats and helicopters are yours to pilot; the train and the elevated tram run on their own (Activision).
  • Season 1 added X01, an underground GRANIT Arms site found through Hajin (Season 1 patch notes, November 5).

Modern Warfare 4 DMZ Hajin map overview

Hajin straddles the border between North and South Korea. Of the 13 major POIs, Activision tags three as former North Korean ground: the 14th Political Prison in the northwest, Chang-san Air Base in the west and Deadtown in the southwest. The other ten, including all of Hajin City, sit on the South Korean side. In practice that gives the map a wild, heavily guarded western flank and a crowded urban east, where quiet and very dangerous blocks can share a street.

The Hajin River ties it together. Activision describes its northern and southern branches rising in the western mountains and running east and south to the sea near the nuclear reactor and Songdo Wharf. North of the river at Cheongun Village lies the Russian Border, which Activision calls "currently inaccessible" and fog-filled. Whether it opens later hasn't been announced.

Radiation is the clock. The Tac Map shows the radiation spreading across Hajin, and a Time Remaining readout on the HUD tells you when the radiation storm will get worse. Activision's advice is to find an exfil before conditions turn deadly, so every deployment ends with a move, ready or not.

The Tac Map also has a grid: letters run west to east and numbers run north to south. Activision's own example is D7, which marks Imjin Farmland. Every Key you find lists a grid square in its description, which makes the grid worth learning early.

How Threat Levels work in Hajin

Activision explains that each POI carries its own Threat, shown top-middle under the compass. Higher Threat means tougher and more numerous enemies. It also rises as you fight, calling in reinforcements, and it falls again when you break line of sight, take cover, move to quieter ground or switch to stealth. The scale runs from Low up to Extreme, and the POI tour uses Low, Medium, High, Critical and Extreme. Rival squads are never counted, so a Low area can still hold an ambush.

Is high threat worth it? Activision's tour links the danger to the payoff. In Deadtown it expects the higher value targets inside the bigger, more ornate buildings, it says the Air Base is guarded by higher value targets, and it describes Compounds as heavily defended military positions that hold better loot and valuable intel. Low areas are the gentler place to learn the map; the richest spots on Hajin sit behind the hardest fights.

The enemy roster Activision lists includes four soldier tiers (Tier 1 grunts up to faceless, armored Tier 4 soldiers), drone swarms, an LMG drone, K9 robot dogs that are "usually subterranean", attack helicopters, road convoys, Lieutenants, and three Commanders: Colossus, Deathstalker and a North Korean battle tank.

Example: your squad wants a quiet first run. Start in a Low area such as Mirae General Hospital or Songdo Wharf. Clear it with suppressed weapons and melee, and leave before the Threat meter climbs. Save The Grid for a run where you came in to fight.

All Hajin map areas in MW4 DMZ

The 13 major POIs are listed below, roughly from lowest to highest threat. Each entry gives Activision's location and expected Threat for every named area it lists, which is the danger before any shooting starts. Low and High areas can sit side by side, and one POI can hold both, so check the compass readout each time you cross into a new area.

POI Location Expected Threat Levels (Activision)
Mirae General Hospital North Central Hajin Low
Songdo Wharf Eastern Hajin City Low (Wharf, Oamsik Turtle Island, Shoreline Station)
Deadtown Southwest Hajin Low exterior, Medium Re-Education Center
Imjin Farmland South-Southwest Hajin Low exterior and Jeong Loading Dock, Medium Rice Mill
Cheongun Village Northern Hajin Low village, outskirts and border areas, High Heavenly Luck Casino
Cheonwang Peak Array Central Hajin Medium
Wolves Stadium South Central Hajin City Medium (Stadium, Theatre)
Hajin River Heights Southeast Hajin Medium (River Heights, South Island, Jinseo Park Towers)
NuriGO Mall Northeast Hajin City Medium East, High West
Haneul Nuclear Reactor Northeast Hajin Medium Border Zone, High Reactor with radiation
14th Political Prison Northwest Hajin High Prison and Yard, Critical Citadel
The Grid Central Hajin City Critical, Extreme Nenshin Tech Complex
Chang-san Air Base Western Hajin Critical exterior, Extreme Bunker

This table is a quick reference, not a complete list. Threat changes once you start fighting, and some POIs have one-off encounters.

Mirae General Hospital

Expected Threat: Low. Location: North Central Hajin.

Hajin's main hospital sits near the middle of the map, next to a train station, with The Grid and NuriGO Mall to its east and Expressway No. 1 along its north side. Outside you'll find stepped grounds full of triage tents and temporary barracks in front of and behind the building. The danger is above you: Activision warns of snipers in the wooded Mujin Pass to the south and in the Cheongun Outskirts to the west, so don't cross the grounds in the open. Inside, the gutted lobby leads to wards, waiting rooms and emergency rooms over several floors. Color-coded floor and stairwell signs help you keep your bearings, but tight corridors make it an easy place to set a trap.

Songdo Wharf

Expected Threat: Low (Songdo Wharf, Oamsik Turtle Island, Shoreline Station). Location: Eastern Hajin City.

The wharf runs along the coast from the edge of the nuclear power station in the north down to the south fork of the Hajin River. Both its train and its monorail still work, which makes it a handy spot to start a trip across the city. There's a market of tents, a bridge out to a pier and lighthouse, a park with small pagodas, and Oamsik Turtle Island, a rocky outcrop that's good for hiding. The weak point is the La Grande Vie tower, the tallest building nearby, which stands over the residential blocks to the north. Anyone up there can watch you wait for a ride.

Deadtown

Expected Threat: Low exterior, Medium Re-Education Center. Location: Southwest Hajin.

Deadtown is an abandoned North Korean farm town, taken over by the military after its people were moved out. Activision says rivers of toxic water border it to the northwest and east. It's mostly low buildings, so high ground is hard to find. The raised east side by the river has newer tenement blocks with military storage hidden among them. The older west side has single-family homes along a dirt main road, with a Clinic and a Gas Station at each end of town. The two Re-Education buildings in the center are where the enemy builds up. Activision also mentions a sewer network under town that may link the important buildings. Expect light armor and convoys at first.

Imjin Farmland

Expected Threat: Low exterior and Jeong Loading Dock, Medium Rice Mill. Location: South-Southwest Hajin.

This low floodplain on the southwestern edge, where North and South Korea meet, is all rice paddies, canals, scattered farms and narrow roads, with rail lines meeting at a huge mill. The ground is flat, cover is scarce, and you can see a long way. Activision expects players to move carefully, use vehicles, and coordinate assaults here. The Rice Mill overlooks everything around it, so whoever holds it controls the fields. Activision's tip is to approach under cover, use the warehouses to get in, and swap to a close-range weapon once you're inside. If you'd rather not drive, the railway runs through the area. The Ground War map of the same name is covered in our all maps guide.

Cheongun Village

Expected Threat: Low (village, Cheongun Outskirts, Russian Border Crossing, Russian Border), High (Heavenly Luck Casino). Location: Northern Hajin.

Cheongun is the most northerly South Korean POI, split by border posts: South Korean control near the river on the wooded western outskirts and the Russian post on the eastern edge. Expressway No. 1 runs along its southern edge. Most of it is Low, but the Heavenly Luck Casino jumps straight to High, the sharpest swing of any POI on Activision's list. The casino spans several floors of gambling halls above an underground car park, and with the power cut, the halls are dark. Activision recommends NVGs. Plan two kinds of visit: a quiet loot stop around the village, and a properly geared push into the casino.

Cheonwang Peak Array

Expected Threat: Medium. Location: Central Hajin.

The largest telecom array in Hajin stands on a flat summit ringed by South Korean wilderness, with huge granite boulders and Daesong Ridge to the west and an easier wooded slope north toward Mujin Pass. The DBN TV station grounds have been taken over: the buildings inside are now barracks, and the rooms feel cramped. Fight your way up and the roof gives you a helipad and long views in every direction, which makes it a strong place to watch the center of the map.

Wolves Stadium

Expected Threat: Medium (Stadium, Theatre). Location: South Central Hajin City.

Activision packs a lot into this district: the ruined baseball stadium, a partly collapsed luxury apartment block by the Baseball Stadium B Station, an elevated monorail toward the Ginyeom-il Bridge, a wrecked park and train station, and an empty open-air Theatre to the north. The streets around it hold a Police Station, a bank and small malls. Activision calls the northern edge, where the district meets The Grid, the most dangerous part.

Hajin River Heights

Expected Threat: Medium (Hajin River Heights, South Island, Jinseo Park Towers). Location: Southeast Hajin.

South of Wolves Stadium, this district is mostly apartments and narrow shopping streets, badly damaged in the fighting. The ground rises to the south toward the river's south fork and a long green metal bridge that marks the district's edge. Head northeast along the river and one apartment building has become Compound Echo, a military base. Further south are the Jinseo Park Towers, then woods and a lone comms tower on South Island. A long bridge is an easy place to get caught in the open, so scout it before you cross or pick another route.

NuriGO Mall

Expected Threat: Medium (NuriGO East), High (NuriGO West). Location: Northeast Hajin City.

This shopping district sits just north of The Grid's skyscrapers, with tenements on its western edge near the hospital and the expressway down its east side. At street level you'll find a police station, a clinic, City Hall, a BBQ restaurant and a monorail station whose line circles the whole of Hajin City. A courtyard near the old train station has three round entrances (a pavilion and two light wells, one with an elevator) down to a big underground mall with no power. Activision advises NVGs, and its recon story about this mall has K9 robot dogs and traps in the dark. If you have no NVGs, stay above ground.

Haneul Nuclear Reactor

Expected Threat: Medium (South Korean Border Zone), High with radiation (Reactor). Location: Northeast Hajin.

A radioactive cloud hangs over the plant, and Activision says it is strongest inside. Its advice is blunt: wear radiological protective gear and a gas mask the whole time, or expect serious injury or death. Two ways in are suggested: by water, or through a tunnel that starts at Compound Delta to the southwest. Reactor 02 and the containment block are breached, while Reactor 01 is described as stable "for now". One fix helps here: the launch patch notes stopped gas masks, Durable Gas Masks included, from breaking the moment you entered a radiation zone.

14th Political Prison

Expected Threat: High (Prison, Fortress Prison Yard), Critical (The Citadel). Location: Northwest Hajin.

Deep in North Korean forest on a cleared plateau, this prison has tall concrete walls, a watchtower at every corner, a checkpoint on the south side, barracks to the east, and a polluted river to the west. Inside the yard stands the Citadel, a Y-shaped fortress of gantries, cell blocks and a huge furnace. Activision warns that squads who go in without scouting get cut off and surrounded. Bring a plan, and expect to be outnumbered.

The Grid

Expected Threat: Critical (The Grid, DBN Headquarters, Hanex Bank, Minsok Art School, Construction Zone), Extreme (Nenshin Tech Complex). Location: Central Hajin City.

The Grid is the fortified business district: a steel wall topped with razor wire spans several city blocks, and the roads are blocked with barricades and watchtowers. Inside are the DBN TV tower, which is Hajin's tallest building, the Hanex Bank tower, and the red-roofed twin towers of the Nenshin Tech Complex. It runs past the Minsok Art School to a construction zone on the east side, with Hotel Lucera and a historic courtyard opposite Wolves Stadium. Activision describes few ways out at street level, rooftop fights high up, and block-by-block fighting below. Come with a squad and an exit plan.

Chang-san Air Base

Expected Threat: Critical (Air Base Exterior), Extreme (Air Base Bunker). Location: Western Hajin.

Built into a granite hillside, this North Korean base sits above a bunker network that Activision says is bigger than the base itself. Cliffs guard the eastern side, wilderness lies to the west, and around it are missile bunkers, a toxic containment pool and small supply depots. Activision notes that recon teams have got in from the higher woods to the south. Above ground there's a hospital, a helipad, a jet runway, barracks and a command building. Big bunker doors in the southern hillside lead below. It also sits on the opposite side of the map from the reactor. One thing for pilots: the Season 1 notes fixed paid Light Helo infils being shot down by the base's SAM Sites just after spawning.

Minor points of interest in Hajin

Beyond the big 13, Activision names a handful of the 60-plus smaller places and leaves the rest to be found:

  • Tong-il Village and Revolution Dam: a farm village with a statue of a former leader on the north delta, and a dam held by military police just northwest of it.
  • Pyonghwa Village: farms west of the river with a half-wrecked pontoon bridge that vehicles can cross.
  • Imjin Suburb and Mujin Pass: a hamlet under a wooded hill near the railway, and a farming hollow between the hospital and the Array.
  • Daesong Ridge and Namjin Riverside: a road of burned-out APCs northeast of Imjin Farmland, and abandoned cars by a tunnel exit near the south fork of the river.

How to get around Hajin

Activision lists the vehicles below. All of them have limited armor and fuel, and in DMZ, unlike Warzone, you repair and refuel them at Gas Stations.

Type Vehicles Who controls it
Ground Camper, Sedan, Grizzly, Dreadnought, Polaris Dagor A1, LTV (optional mounted .50 Cal), Cargo Truck, D50 Radar Flatbed (mounted UAV) You
Rail Train across South Korean POIs; Tram on the elevated monorail around Hajin City Automated
Water RHIB You
Air Heli; Heavy Chopper (rarely player-flown); Monarch infil and exfil helicopter Heli is yours; the others mostly aren't

Rail is quick and costs no fuel, but anyone watching the line knows where you'll get off. A vehicle is faster but louder. On foot is slowest, and the best way to stay hidden in a high-threat area.

MW4 DMZ Hajin Locations of Interest

These are the small spots you'll actually loot. Activision marks 12 types on the Tac Map, in big POIs and out in the countryside alike. Its tip for spotting them is the color: red for Fire Stations, blue for Police Stations, green for Clinics.

Location of Interest What it gives you (Activision)
Ammo & Armor Caches Ammo and Armor Plates; each goes on a cooldown after use
Bounty Stations A laptop to review Bounties on other Operators or pay off your own with DMZ Cash
Clinics Medical loot; watch for players waiting to ambush wounded squads
Compounds Better loot and intel behind heavy defenses, sometimes with an LTV
Exfils A green smoke marker to call the exfil helicopter, then hold until it lands
Fire Stations Radiation Gear and Parachutes
Gas Stations Repairs and fuel for ground and air vehicles, and Gas Can refills
Lieutenant Hunts A tall tower with a laptop on top that gives intel on a nearby Lieutenant and completes a Side Op
Marine Gas Stations A jetty with two pumps for boats; nearby vehicles and Gas Cans can use them too
Police Stations Military gear and a locked Armory
SAM Sites A hackable missile battery that fires at enemy aircraft while you hold it
UAV Towers DMZ Cash and a pulse that shows nearby Operators and enemies

This table is a quick reference. Activision says each type only makes the right loot more likely, and its contents are yours to discover. Two patch changes matter here. During launch week, Infinity Ward made UAV Towers possible to retake from enemy control. Then the November 2 update cut UAV Tower spawns by 40% and randomized them, so not every POI gets one anymore. Deadtown is the exception, because a DMZ Order depends on its tower. Exfils also attract other squads, so Activision suggests the Fulton balloon or a Flare as alternatives, keeping in mind that a flare is loud and visible from far away.

Before your next deployment, set yourself a target: "I'm landing at ___ for ___, and I'll exfil from ___ before the storm gets worse." If the run goes wrong, change the route before you change the loadout. Weapon builds for these fights are in our best loadouts guide.

Want a hand with this?

If you would rather not grind DMZ camo challenges or weapon levels across Hajin yourself, MW4 Chiral camo help and MW4 weapon leveling are listed on FullBoosts, with everything else on the Call of Duty page. Read the publisher's rules before you buy any service from anyone, FullBoosts included — a marketplace listing isn't publisher permission.

FAQ

What are Points of Interest in Modern Warfare 4 DMZ? They are the named areas of Hajin. Activision's tour covers 13 major ones, such as The Grid, NuriGO Mall and the 14th Political Prison, and counts more than 60 named places in total. Activision gives every major POI an expected Threat Level, and many of them contain named sub-areas rated differently.

What are Locations of Interest in Modern Warfare 4 DMZ? Smaller marked spots with a clear purpose, such as Police Stations, Clinics, Gas Stations, UAV Towers and Exfils. Activision lists 12 types. They raise your odds of a certain kind of loot or service, and you'll find them both inside POIs and out in the open.

What are Threat Levels in Modern Warfare 4 DMZ? A rating of how hard the AI forces in your current POI will hit back, from Low to Extreme. It shows under your compass, climbs as you fight, and drops when you break contact. Rival squads don't count toward it.

What are the most dangerous areas in Modern Warfare 4 DMZ? Going by Activision's ratings, the Chang-san Air Base Bunker and the Nenshin Tech Complex in The Grid are the only Extreme areas. The rest of The Grid, the Air Base exterior and the Citadel in the 14th Political Prison are Critical. The Haneul Nuclear Reactor is rated High, but its radiation makes it deadly without protection.

Are high Threat areas in Hajin worth the risk? They can be. Activision places the higher value targets in the larger, more dangerous structures and says Compounds carry better loot and valuable intel. Low areas are easier to survive, but they are not where the best rewards are concentrated.

Do I need night vision goggles in Hajin? Activision recommends NVGs for the dark Heavenly Luck Casino and the unpowered mall under NuriGO Mall. You can go in without them, but you'll see much less of what's waiting there.

What is X01 in MW4 DMZ? X01 is an underground GRANIT Arms facility found through Hajin. Season 1 added it on November 5, 2026, with its own DMZ Orders and an in-world 3D Printer. Infinity Ward hasn't said much more about it, and its patch notes keep the rest "[CLASSIFIED]".

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