OSRS Fractured Archive Guide: Bosses, Rewards, Setup
OSRS Fractured Archive guide: While Guthix Sleeps requirement, all 8 bosses and the 5 you fight, unique rates by team size, Zeal, Zorya's tome and setup.

In this guide 13 sections
The Fractured Archive is Old School RuneScape's fourth raid, released on October 20, 2026. You need While Guthix Sleeps to enter, a team of one to eight players fights five of its eight bosses per run, and the chest can award Zorya's tome, the Ascension crossbows, the Rondache, the Horn of Bran (the Zeal prayer) or the Obligator. This guide covers how to get in, which bosses you meet and how the choices work, what each reward does, the current unique rates by team size, and how to set up for a first clear.
Checked against Jagex's Quest Month: Week Two & TFA Changes post (November 11, 2026) on November 12, 2026.
The raid is still being tuned. Jagex changed boss stats, loot scaling and contribution on November 11, and Practice Mode has not launched yet, so numbers on this page come from that post and the OSRS Wiki as of November 12. If a number in game differs, the game wins.
Quick summary
- Requirement: completion of While Guthix Sleeps, a Grandmaster quest. No combat levels are required to enter (OSRS Wiki).
- Team size: one to eight players. Jagex recommends three to five; a solo run is scaled as if two players were inside (OSRS Wiki).
- Structure: eight bosses in total, five per run. Every run starts with the Archive Guardian and ends with Ocellus, and you pick one of two bosses in each of the three middle rows.
- Unique rate: 1 in 16 for solo and duo, improving with team size to 1 in 7.5 for eight players, after the November 11 changes (Jagex).
- Deaths are dangerous. A Hardcore Ironman loses Hardcore status there, and a full team wipe leaves your items in a gravestone outside.
What are the Fractured Archive requirements?
The only entry requirement is While Guthix Sleeps. After you finish that quest, a messenger hands you a note pointing to the archive, and the Fractured Archive miniquest starts the first time you try to enter the lobby (Jagex, OSRS Wiki).
While Guthix Sleeps itself is the real gate. The OSRS Wiki lists these requirements:
| Requirement | Level or detail |
|---|---|
| Quest points | 180 |
| Thieving | 72 |
| Magic | 67 |
| Agility | 66 |
| Farming and Herblore | 65 each |
| Hunter | 62 |
| Firemaking | 49, to light a sapphire lantern |
| Warriors' Guild entry | Attack plus Strength of 130, or 99 in either |
| Recommended combat level | 95 |
There are no skill requirements for the raid itself. For comfortable kills, the wiki's money-making entry suggests roughly 90+ Attack, 95 Strength, 80+ Defence, 90+ Hitpoints, 95+ Ranged, 94+ Magic and 77+ Prayer. Treat those as a target for efficient runs, not a rule.
At launch Jagex said limited (restricted) accounts can't take on the raid yet, and it plans to revisit that without a date.
Where is the Fractured Archive and how do you get there?
The entrance is a cliff face near the Guthixian Temple entrance, inside the Chasm of Tears beneath Lumbridge (Jagex). The OSRS Wiki gives three ways in:
- Games necklace to Tears of Guthix, then use a lit sapphire lantern to lure a light creature that carries you into the chasm. Crawl through the opening to the southwest.
- The Guthixian temple teleport, which lands you close to the entrance.
- The Archivist's folio, a raid reward charged with Ascension shards, which teleports you straight to the lobby.
The lobby has a bank chest, a grouping board for parties, the Record Keeper, a strategy board for spectating (up to 100 spectators per raid) and Ascension rocks that passively yield shards.
Which bosses are in the Fractured Archive?
You fight five bosses in a fixed frame: the Archive Guardian first, then three rooms where you choose left or right, then Ocellus. Jagex balanced each pair to a similar intensity and the same contribution points, so the choice doesn't change your unique odds.
| Room | Boss options | What stands out (OSRS Wiki strategy page) |
|---|---|---|
| 1 | Archive Guardian | Flying and grounded forms with a shield; immune to Ancient Magicks and weak to fire spells, crush and heavy ranged |
| 2 | Ezekiel, or Bork and the Smorks | Ezekiel uses flying swords, and dodging them restores special attack energy. Bork rotates through his last four targets |
| 3 | Moia, or Dreadnoth the Jellied | Moia's undead binders punish anyone standing near them, and her cough poisons and drains prayer. Ice spells bind Dreadnoth |
| 4 | The Dagon'hai, or Xarth | The Dagon'hai trio needs all four elemental spells to counter them. Xarth's corpses empower him unless you freeze or douse them |
| 5 | Ocellus | The final boss, extremely weak to crush; phase 2 is called The Blade |
The Quartermaster appears after the third boss with a points-based resupply, and earlier performance affects what you get (Jagex). There is no Overload equivalent, and nothing can be banked mid-raid.
What changed on November 11?
Jagex's November 11 post retuned most rooms. The changes that affect a first run most:
| Boss | Change |
|---|---|
| Archive Guardian | Flying form Light Ranged Defence 75 to 55; grounded form fire weakness raised to 80% |
| Ezekiel | Each sword dodge restores 5% special attack energy, up from 3% |
| Bork and the Smorks | Bork +150 base HP, Smorks +50 |
| Xarth | Base HP -150 and Stab Defence 115 to 60 |
| The Dagon'hai | Killing an imp now grants a 33% damage buff, up from 25% |
| Ocellus | Phase 2 is one portal shorter per quadrant |
| Moia and Dreadnoth | No changes |
Solo and duo base HP also went up by 10%, which is why small teams may find the raid slower than week-one videos suggest.
Which pair should you pick?
There is no "correct" side, because both options in a row are worth the same points. Pick by what your team brings:
- Room 2: Ezekiel rewards a team with slow, heavy melee weapons and good movement. Bork and the Smorks suit a team with strong crush and heavy ranged, and need a tank on Protect from Melee (OSRS Wiki).
- Room 3: Moia needs ranged or magic to start, plus antipoison or Sanfew serums. Dreadnoth suits a team with Ice spells and chinchompas for the jelly spawns.
- Room 4: The Dagon'hai needs at least one player on the standard spellbook with all four elements; Mist and Lava runes cover them cheaply. Xarth suits a team with Ice spells, Water spells and a fast ranged weapon for corpses.
Example: a trio with one strong mage and two melee players might take Bork, then Dreadnoth, then Xarth, because ice and water spells handle the adds while the melee players focus the boss. A team with no mage should avoid the Dagon'hai until someone learns the counters.
What are the Fractured Archive rewards?
Each run has one unique roll. If it hits, the item goes to a player in proportion to their share of the team's contribution points. Each boss is worth 100 points and Ocellus 300, for 700 per raid, split by damage dealt (OSRS Wiki chest page).
| Reward | What it does | Tradeable |
|---|---|---|
| Rondache | Shield that mitigates 2 damage from melee, ranged and magic and stores it as charges for a fast Shield Bash | Yes |
| Zorya's tome | Two-handed magic weapon that fires every three ticks; its special attack grants rapid, stronger hits | Yes |
| Horn of Bran | Bring it to Camelot to unlock Zeal, which replaces Piety: +25% Attack, +28% Strength, +25% Defence at 84 Prayer | Yes |
| Ascension crossbows | Dual-wield crossbows firing Ascension bolts, a raid-tier upgrade to the toxic blowpipe | Yes |
| Obligator | Crush megarare that rolls damage several times based on the target's crush weakness | Yes |
| Elemental fragments (4) | +2 base max hit for one element each, with duplicate protection | No |
| Archivist's folio | Teleport to the archive, charged with Ascension shards | No |
| Orion | Pet | No |
The OSRS Wiki chest page weights a unique as Rondache 5/15, Zorya's tome 4/15, Horn of Bran 3/15, Ascension crossbows 2/15 and Obligator 1/15. Elemental fragments now drop at 1 in 14 (up from 1 in 20), and the pet is 1 in 750.
What are the Fractured Archive drop rates by team size?
The November 11 changes replaced the old per-player increase with fixed unique rates (Jagex):
| Team size | Unique chance |
|---|---|
| 1 or 2 | 1 in 16 |
| 3 | 1 in 12.5 |
| 4 | 1 in 10.5 |
| 5 | 1 in 9.5 |
| 6 | 1 in 8.5 |
| 7 | 1 in 8 |
| 8 | 1 in 7.5 |
Larger teams roll more often per raid but split each drop more ways. Every death cuts 10% of your expected contribution, and poor performance can turn your regular loot into a single cabbage (OSRS Wiki). If no unique drops, you get three rolls on a regular table of runes, herbs, ores, gems and Ascension shards.
What happens if you die in the Fractured Archive?
Deaths are always dangerous. A Hardcore Ironman loses Hardcore status, and a Hardcore Group Ironman team loses a life (Jagex). If one player dies, the rest can carry on, and the dead player can spectate teammates and ping their inventory slots.
If the whole team dies, you are ejected to the lobby and your unprotected items sit in a normal gravestone outside. Reclaiming costs up to 500,000 coins, reduced by 75% until you have five clears (OSRS Wiki). On Hardcore Worlds the raid is not on the list of safe activities, so a death there ends that character's run; see our Hardcore Worlds guide.
How to prepare for your first clear
- Finish While Guthix Sleeps early. It's the longest part of the journey for most accounts.
- Bring a crush weapon and a heavy ranged option. The Guardian, Bork and Ocellus are all weak to crush, and several bosses are weak to heavy ranged (OSRS Wiki).
- Pack the utility spells. Wind for Ezekiel's swords, Ice for Dreadnoth and Xarth, Water for Xarth's corpses, and all four elements if you might take the Dagon'hai.
- Pack antipoison or a Serpentine helm for the Guardian's mushrooms and Moia's cough.
- Start with three to five players. That's Jagex's recommended size, and duo is described as tough but manageable.
- Agree on the side picks before you enter, so nobody arrives with the wrong spellbook.
Our OSRS Prayer guide helps if you still need 77 Prayer for Augury or 84 Prayer for Zeal.
Want a hand with this?
If you would rather not grind this part yourself, OSRS raid services and OSRS boss services are listed on FullBoosts. Read Jagex's Rules of Old School RuneScape before you buy any service from anyone, FullBoosts included — a marketplace listing isn't publisher permission.
Frequently asked questions
What quest do you need for the Fractured Archive? While Guthix Sleeps. It's a Grandmaster quest that needs 180 quest points and 72 Thieving among other levels (OSRS Wiki).
Can you solo the Fractured Archive? Yes. A solo run is scaled as if two players were inside, and Jagex calls it very challenging. Solo and duo share the same 1 in 16 unique rate.
How many bosses are in the Fractured Archive? Eight in total. You fight five per run: the Archive Guardian, one of two bosses in each of three middle rooms, and Ocellus.
What is the best reward from the Fractured Archive? By rarity, the Obligator, at 1/15 of unique drops. For many players the Horn of Bran matters most, because it unlocks Zeal, an upgrade to Piety.
Is the Fractured Archive safe for Hardcore Ironmen? No. Deaths there are dangerous, so a Hardcore Ironman loses Hardcore status if they die inside.
Is Practice Mode out for the Fractured Archive? Not yet. Jagex delayed it on November 11 because of critical bugs and gave no new date.
Sources
- Jagex: The Fractured Archive - Everything You Need To Know
- Jagex: The Fractured Archive - Out Today
- Jagex: Quest Month: Week Two & TFA Changes
- OSRS Wiki: The Fractured Archive
- OSRS Wiki: The Fractured Archive strategies
- OSRS Wiki: Chest (The Fractured Archive)
- OSRS Wiki: Horn of Bran and Zeal
- OSRS Wiki: While Guthix Sleeps




