FullBoosts

WoW Midnight Labyrinths Guide: Chambers, Journey, Soul Fragments

Learn how WoW Midnight Labyrinths work: unlock steps, chamber rewards, Journey ranks, Hero and Myth Soul Fragments, the Nemesis boss and Vault credit.

WoW Midnight Labyrinths Guide: Chambers, Journey, Soul Fragments
In this guide 15 sections
THE GUIDE

This WoW Midnight Labyrinths guide explains the activity type Blizzard added in patch 12.1.5: a Delve scaled up to raid size, split into chambers you clear one at a time with Valeera Sanguinar at your side. Only one exists so far, the Labyrinth of Kindo'jan, so every number below comes from that version and may not carry over to future Labyrinths. It covers what you unlock, how a run is paced, what each batch of chambers pays, the Journey, both Soul Fragment systems, the Nemesis boss and Great Vault credit. For the chamber-by-chamber route, tier item levels, boss mechanics and achievements, use our Labyrinth of Kindo'jan guide.

Quick summary

  • A Labyrinth is a "mega-delve" for one to five players, built from chambers that each play like a small Delve (warcraft.wiki.gg). The Labyrinth of Kindo'jan has nine.
  • You don't need a full clear to get paid. Blizzard says exploring a single wing still earns rewards, and ending a run sends you to the treasure room with whatever your chambers earned.
  • Rewards step up every three chambers. A nine-chamber run pays as many as six Bountiful Heavy Trunks plus three Bountiful Coffers (warcraft.wiki.gg).
  • Hero and Myth gear come from Soul Fragments, and the Nemesis boss Kindo'jan waits at the end with a toy and, for solo Tier 11 kills this season, a mount.

What are Labyrinths in WoW Midnight?

Blizzard's 12.1.5 launch article calls a Labyrinth "a sprawling, mega-dungeon-like experience designed to be conquered on your terms," with its own progression systems and rewards that include Mythic gear. In practice it's a very large instance cut into rooms. Each room has its own objective, and finishing one opens the gates to the next.

The difference from a normal Delve is scale. A Delve is one short objective chain; a Labyrinth links many of them and adds a hidden layer of keys, seals, masks and chests to find. warcraft.wiki.gg lists it as always Bountiful and says each chamber counts as its own delve.

The Labyrinth of Kindo'jan is an old Amani burial complex north of Amani Pass in Eversong Woods (Blizzard). warcraft.wiki.gg's Kindo'jan page places it near the village of Zeb'Tela, which some guides label the Zeb'tela Ruins. The entrance sits at 63.0, 72.2 on the Eversong Woods map (wow.gg).

How to unlock Labyrinths

Blizzard's launch article gives two ways in:

  1. Campaign route: accept The Long Way Around, which sends you to Liadrin above Thresh Cove.
  2. Direct route: go to Tokka's Landing on the Coiled Isle and take The Labyrinth from Kul'amara the Fierce.

Both lead to Valeera at the entrance, where you take Dangers Untold and Hardships Unnumbered. That tutorial run has you clear the Chamber of Rites, after which the spirit guide Kinduru opens two further chambers and then ends the run (wow.gg). Once the chain is done, Blizzard says "the full Labyrinth will be available to you and your Warband," so alts skip the tutorial. The final quest, ...Is Sometimes the Way Back, also rewards the toy Kinduru's Spiriting Quill (warcraft.wiki.gg).

If you haven't seen the Coiled Isle yet, our Coiled Isle guide covers getting to Tokka's Landing.

How Labyrinth runs work

A run moves room by room. Only one chamber is active at a time, and you can't open the next gate until the current objective is done (warcraft.wiki.gg). After each cleared chamber you pick one of the paths that opens, so two runs on the same week can take different routes.

You decide when the run stops. Speak to Kinduru in a cleared chamber, or use Kinduru's Spiriting Quill, and the game moves your party to the treasure room to collect what you've earned (wow.gg; the toy's tooltip on warcraft.wiki.gg). Two rules to remember, both from wow.gg:

  • Ending a run resets it. Chamber progress doesn't carry into your next run, so don't use the Quill if you still want the boss.
  • Logging out is fine. You can log off inside the Labyrinth and pick up where you were.

Example: you have 40 minutes before a raid. Clear three chambers, end the run with the Quill, and you leave with the same reward step a full Delve would give, plus Journey progress toward next week.

Labyrinth chambers and reward scaling

Rewards land in the treasure room at the end and grow with the number of chambers cleared. warcraft.wiki.gg puts the ceiling for one run at six Bountiful Heavy Trunks and three Bountiful Coffers, and wow.gg counts progress in blocks of three chambers, each block equal to a single Delve done on your chosen tier:

Chambers cleared in one run Counts as (wow.gg)
3 1 Delve
6 2 Delves
9 3 Delves
9 + Kindo'jan 4 Delves

Read together, that works out to about one coffer and two trunks per block of three. That split is our reading of the two sources, not an official table. wow.gg reminds you to bring keys for the Bountiful Coffers, so carry three if you plan a full clear. Each coffer also holds a Heroic Soul Fragment (warcraft.wiki.gg).

Pick your tier before you start, since credit counts at the difficulty you chose (wow.gg). Recommended item levels per tier are in our Kindo'jan guide.

Exploration and secrets in Labyrinths

A lot of a Labyrinth's value sits off the main path. From warcraft.wiki.gg:

  • Sturdy Chests: 44 in the Labyrinth of Kindo'jan, each lootable once and worth 125 Journey progress. Some sit behind loa seals that open with Journey ranks.
  • Mislaid Curiosities: spread through each chamber, sometimes with a Mislaid Treasure as well. Boons you pick up carry from room to room.
  • Keeper of the Key: from Journey Rank 2, this enemy spawns in a random chamber and drops the Archaic Amani Key. A locked door then appears elsewhere, and the room behind it holds extra Mislaid Treasures and Curiosities.
  • Elemental Hexmasks: also from Rank 2. Frozen, Fiery and Thundering Hexmasks appear in three of five possible rooms. Once you use one it follows you and fights for you, Kindo'jan included. Finding all three counts toward the Happy Hexmask Collector achievement.

Search thoroughly on your first few runs. The chests and seal rewards are one-time, so once your main has looted them, later runs can go straight for chambers and coffers. Chest locations are in our Kindo'jan guide.

Labyrinth Journey explained

Each Labyrinth has its own Journey, separate from the seasonal Delver's Journey. Kindo'jan's Labyrinth Journey has nine ranks at 2,100 progress each, earned mainly from cleared chambers and Sturdy Chests (warcraft.wiki.gg). wow.gg adds that the weekly Delves quest gives 2,000 and a Kindo'jan kill gives 500. The track is limited to Midnight Season 2.

What the ranks open, per warcraft.wiki.gg:

  • Rank 1: Rank 5 Curios from Bountiful Coffers on Tier 8 and higher.
  • Rank 2: the locked room, the Keeper of the Key and the Hexmasks.
  • Loa Favor ranks (3, 5, 7 and 9): Akil'zon's Favor, Jan'alai's Favor, Nalorakk's Favor and Halazzi's Favor, in that order. Each lets you through that loa's seals to more Sturdy Chests, which give run-long buffs and battle arts, the reusable glove enchants Falco Strikes, Heat Wave, Ursine's Ironhide and Eye of the Lynx.
  • Rank 4: Kinduru can send you to chambers you've already cleared.
  • Rank 6: Loa-Spiritual Conduits.
  • Rank 8: a Delve-O-Bot 7001 chip from Telemancer Astrandis in Silvermoon City that adds the Labyrinth to the bot's destinations.
  • Rank 9: also the "of the Labyrinth" title.

How fast do the ranks come? Nobody official publishes a per-chamber value, but the known numbers give a sense of pace. All nine ranks add up to 18,900 progress. The weekly quest's 2,000 (wow.gg) is almost a rank by itself, and looting all 44 Sturdy Chests at 125 each (warcraft.wiki.gg) is worth about two and a half more. Add the chambers you clear and the early ranks arrive within your first few sessions, while the last Loa Favor ranks take a few weeks of regular runs.

Rank 1 deserves early attention. warcraft.wiki.gg's curio pages say regular Delves stop at Rank 4 curios on Tier 8, and Rank 5 only comes from the Labyrinth after Journey Rank 1. The two new curios, Viperwind Idol and Dusty Loa Totem, follow the same rule. Our Delves guide explains how curios fit Valeera's setup.

Labyrinth temporary buffs

From Journey Rank 6, four Loa-Spiritual Conduits spawn in each run, one per loa, and each gives your party a two-minute boon (warcraft.wiki.gg). wow.gg lists the effects:

Conduit Effect for 2 minutes
Wind (Akil'zon) +25% attack, cast and cooldown speed
Fire (Jan'alai) Heavy Fire damage around you every 2.5 seconds
Earth (Nalorakk) 50% less damage taken
Mist (Halazzi) Executes non-boss enemies below 20% health

Two minutes is short, so grab a conduit right before a large pull rather than after it. The seal chests add slower, run-long stacking buffs such as Akil'zon's Swiftness and Nalorakk's Ferocity, and Halazzi's Shroud saves you from one death per run. Your usual Delve tools still apply too: Valeera's curios, boons and your own gear, so set them up before a high-tier attempt.

Labyrinth gear and rewards

Because a Labyrinth is always Bountiful, its trunks and coffers draw on the same Delve loot as a Bountiful Delve of your tier: Champion-track gear from the coffers on most tiers (the per-tier table is in our Delves guide), plus Warbound items, currencies, Mistcrests and curios. The volume is what changes: a full run is three Bountiful Delves' worth in one sitting. Two systems are unique to Labyrinths.

Heroic Soul Fragments

One Heroic Soul Fragment comes in each Labyrinth Bountiful Coffer, and three of them make one random Hero 2/6 piece at item level 308 (warcraft.wiki.gg). wow.gg adds an extra fragment from Kindo'jan's bounty. It's random, so treat it as a bonus Delve drop rather than a targeted upgrade. For a fresh alt it still fills a weak slot faster than waiting on chest luck.

A few one-time hidden chests, one of them behind the waterfalls, also hold a token that lets you pick an armor slot for a Hero 1/6 piece (wow.gg). Guides disagree on the token's exact name, so go by the tooltip.

Mythical Soul Fragments

These fragments are the Labyrinth's route to Myth gear. A weekly quest inside the Labyrinth awards one fragment, each quest asks for a specific chamber on Tier 8 or above, and missed weeks can be caught up (wow.gg; warcraft.wiki.gg). warcraft.wiki.gg says the quests unlock week by week for six weeks after 12.1.5 and counts six fragments per character, enough for two items. You hand three to Wah'du and choose the slot, not the exact item.

The sources disagree on what you get. warcraft.wiki.gg's fragment entry, quoting the item tooltip, lists Myth 2/6 at item level 321 and says the trade covers "gear or weapon." wow.gg lists Myth 1/6 at 318 and says only armor slots can be picked, with weapons and accessories left out. Check Wah'du's window in game before you spend fragments. The gear isn't Catalyst-eligible (warcraft.wiki.gg).

Blizzard's 12.1.5 notes limit Ascendant Venomstones to Heroic and Mythic raid bosses, +10 and higher keys, Tier 11 Bountiful Delves and Nightmare Prey champion chests, so the Labyrinth isn't a source. Our 12.1.5 catch-up guide lists where those come from.

Labyrinth Nemesis bosses

Labyrinths come with a Nemesis system (warcraft.wiki.gg). Here the Nemesis is Kindo'jan, in the Speaker's Chamber past Akil'zon's Roost (warcraft.wiki.gg). The first time, you need all nine chambers in one run on Tier 8 or above (wow.gg). After the door has opened once, you only need the chambers that lead to Akil'zon's Roost (warcraft.wiki.gg), which makes repeat attempts much shorter.

His separate reward, per wow.gg, includes two stacks of 10 crests, an extra Heroic Soul Fragment, a Rank 5 curio you don't own yet, and the Loa-Blessed Victory toy. Blizzard's launch article also promises cosmetics and titles from the Labyrinth, and the boss carries most of them. warcraft.wiki.gg lists these Season 2 achievements:

  • Let Me Solo Him: Kindo'jan: a solo Tier 11 kill awards the Loa-Blessed Wayfarer mount. A Tier 8 kill doesn't.
  • Fabled Let Me Solo Him: Kindo'jan: the same solo kill inside the first two weeks of the season, for the title "Fabled Vanquisher of The First Hash'ey." That window has closed.
  • The Labyrinth of Kindo'jan: One-Champion Army: clear all nine chambers and the boss solo without dying for the Lone Raider title.
  • The First Hash'ey: awards the Loa-Blessed title. The fight itself is covered in our Kindo'jan guide.

Are Labyrinths good for the Great Vault?

Yes, if your vault's World row is short. wow.gg treats every three chambers as a single Delve completion, credited at the run's tier, so a nine-chamber run gives three and killing Kindo'jan adds a fourth. warcraft.wiki.gg's page words it as each chamber counting on its own, so check your vault after a partial run. Blizzard's October 27 hotfix fixed "some scenarios" that weren't granting Great Vault credit, so a missing credit before that date was a bug.

The appeal is one long session instead of four separate Delves, with Journey progress and Soul Fragments added on top. Our Great Vault guide lists the World row item levels per tier.

Valeera comes with you on every run, as she does in Delves. On an alt, check her level and curios before you step up a tier.

Who should run Labyrinths?

Start on your main. That character does the unlock, the first Journey ranks, the one-time chests and seals, Rank 5 curio access and the first Kindo'jan clear. Each of those takes longer than any single run.

Alts benefit most after that. The unlock is Warband-wide (Blizzard), and a Labyrinth night bundles Delve gear, extra Hero chances from Heroic Soul Fragments, Warbound drops, currencies, curios, vault credit and a weekly Myth fragment. Use this check before you queue:

If you need Do this
One vault slot and little time Three chambers, then end the run
Three vault slots and three Heroic fragments A full nine-chamber run with three Coffer Keys
A chosen Myth armor slot The weekly Wah'du chamber on Tier 8 or above
The mount A solo Tier 11 Kindo'jan kill this season

This table is a decision aid, not every reason to enter. Our weekly checklist shows where a run fits in a full week, and the World of Warcraft hub has our other WoW pages.

Want a hand with this?

If you would rather not grind this part yourself, World of Warcraft services are listed on FullBoosts. Read Blizzard's End User License Agreement before you buy any service from anyone, FullBoosts included — a marketplace listing isn't publisher permission.

FAQ

What are Labyrinths in WoW Midnight? Raid-sized Delves for one to five players, made of linked chambers you clear one at a time (warcraft.wiki.gg). The first, the Labyrinth of Kindo'jan, arrived in patch 12.1.5 with nine chambers and a Nemesis boss.

How do Labyrinths work in WoW? Clear a chamber, pick one of the paths it opens, and keep going. Rewards rise every three chambers, and you can end the run with Kinduru or his Quill at any point to collect what you've earned.

Can you get Hero gear from Labyrinths? Yes. Each Bountiful Coffer holds a Heroic Soul Fragment, and three make one random Hero 2/6 piece (item level 308) (warcraft.wiki.gg). Tokens in one-time hidden chests add a Hero piece in an armor slot you pick (wow.gg).

Are Labyrinths good for gearing alts? They're one of the better alt activities once your main has unlocked them, since the unlock is Warband-wide. One run combines Bountiful loot, Soul Fragments, curios and Great Vault credit.

Do you have to complete the entire Labyrinth? No. You can stop after any cleared chamber and keep the rewards earned so far. A full clear on Tier 8 or above is needed only to open the Kindo'jan door the first time.

All World of Warcraft services