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MapleStory Classic EXP Table: Levels 1-100, Formula, Death Loss

MapleStory Classic World EXP table for levels 1-100 with the formula behind it, milestone totals, party bonus, kills per level.

MapleStory Classic EXP Table: Levels 1-100, Formula, Death Loss
In this guide 13 sections
THE GUIDE

Quick summary

  • Lv 1–49 is confirmed: reaching Lv 10 takes 3,347 EXP in total, Lv 30 takes 548,637, and Lv 50 takes 6,851,591. MeowDB and the MapleClassic Wiki have the same numbers.
  • Lv 50–99 comes from MeowDB only. From Lv 51 to 89, each level costs 5.48% more than the one before. From Lv 90, each level costs 2.1× the one before. The wiki leaves Lv 50 and up blank as "not yet confirmed."
  • The back half is enormous: by MeowDB's table, Lv 99→100 alone costs 9,482,161,548 EXP, which is 52% of the whole climb from 1 to 100.
  • Party bonus: +10% / +20% / +30% for 2, 3, and 4 or more members, capped at four (MeowDB, measured in a closed test; community data).
  • Death: the wiki says you lose a flat 10% of the bar. MeowDB's model scales the loss down with base LUK.

Checked against the Founder's Access build on October 13, 2026. Grand Launch is October 21, 2026; see the end of the guide for what may change.

Read the milestone totals first

Milestone Total EXP to reach it Source
Lv 10, first job 3,347 Wiki, MeowDB
Lv 21, Kerning PQ (First Time Together) 97,841 MeowDB
Lv 30, second job 548,637 Wiki, MeowDB
Lv 50 6,851,591 Wiki, MeowDB
Lv 70 31,545,355 MeowDB only (the wiki lists it as "Unconfirmed")
Lv 90 103,322,764 MeowDB only
Lv 100, the cap 18,194,778,397 MeowDB only

MeowDB's table counts the total after you finish each level, so "Total at next level" for Lv 9 is the total needed to reach Lv 10. MeowDB points out that the Maple Island questline gives about 1,075 EXP, enough for level 6 on quests alone. See our quests guide for the rest.

Use the formula behind the table

Levels Formula (MeowDB) Worked example
1–5 (floor(level² / 2) + 15) × level Lv 5: (12 + 15) × 5 = 135
6–50 q = floor(level² / 3), then (q + 19) × q Lv 49: (800 + 19) × 800 = 655,200
51–89 trunc(previous level × 1.0548) Lv 51: 709,716 × 1.0548 = 748,608
90–99 trunc(previous level × 2.1) Lv 90: 5,684,790 × 2.1 = 11,938,059

Our check: we ran these four formulas in a script. They reproduce MeowDB's numbers exactly at every milestone we tested (Lv 10, 29, 49, 50, 51, 70, 89, 90, and 99) and give the same totals at Lv 10, 30, 50, 70, 90, and 100. MeowDB says Lv 1–89 use "the exact same rates as pre-Big-Bang MapleStory."

Look up any level

The "EXP to next" values for Lv 1–49 are confirmed by both the wiki and MeowDB. Lv 50–99 come from MeowDB only.*

Level EXP to next Total at next level Level EXP to next Total at next level
1 15 15 51 748,608 8,309,915
2 34 49 52 789,631 9,099,546
3 57 106 53 832,902 9,932,448
4 92 198 54 878,545 10,810,993
5 135 333 55 926,689 11,737,682
6 372 705 56 977,471 12,715,153
7 560 1,265 57 1,031,036 13,746,189
8 840 2,105 58 1,087,536 14,833,725
9 1,242 3,347 59 1,147,132 15,980,857
10 1,716 5,063 60 1,209,994 17,190,851
11 2,360 7,423 61 1,276,301 18,467,152
12 3,216 10,639 62 1,346,242 19,813,394
13 4,200 14,839 63 1,420,016 21,233,410
14 5,460 20,299 64 1,497,832 22,731,242
15 7,050 27,349 65 1,579,913 24,311,155
16 8,840 36,189 66 1,666,492 25,977,647
17 11,040 47,229 67 1,757,815 27,735,462
18 13,716 60,945 68 1,854,143 29,589,605
19 16,680 77,625 69 1,955,750 31,545,355
20 20,216 97,841 70 2,062,925 33,608,280
21 24,402 122,243 71 2,175,973 35,784,253
22 28,980 151,223 72 2,295,216 38,079,469
23 34,320 185,543 73 2,420,993 40,500,462
24 40,512 226,055 74 2,553,663 43,054,125
25 47,216 273,271 75 2,693,603 45,747,728
26 54,900 328,171 76 2,841,212 48,588,940
27 63,666 391,837 77 2,996,910 51,585,850
28 73,080 464,917 78 3,161,140 54,746,990
29 83,720 548,637 79 3,334,370 58,081,360
30 95,700 644,337 80 3,517,093 61,598,453
31 108,480 752,817 81 3,709,829 65,308,282
32 122,760 875,577 82 3,913,127 69,221,409
33 138,666 1,014,243 83 4,127,566 73,348,975
34 155,540 1,169,783 84 4,353,756 77,702,731
35 174,216 1,343,999 85 4,592,341 82,295,072
36 194,832 1,538,831 86 4,844,001 87,139,073
37 216,600 1,755,431 87 5,109,452 92,248,525
38 240,500 1,995,931 88 5,389,449 97,637,974
39 266,682 2,262,613 89 5,684,790 103,322,764
40 294,216 2,556,829 90 11,938,059 115,260,823
41 324,240 2,881,069 91 25,069,923 140,330,746
42 356,916 3,237,985 92 52,646,838 192,977,584
43 391,160 3,629,145 93 110,558,359 303,535,943
44 428,280 4,057,425 94 232,172,553 535,708,496
45 468,450 4,525,875 95 487,562,361 1,023,270,857
46 510,420 5,036,295 96 1,023,880,958 2,047,151,815
47 555,680 5,591,975 97 2,150,150,011 4,197,301,826
48 604,416 6,196,391 98 4,515,315,023 8,712,616,849
49 655,200 6,851,591 99 9,482,161,548 18,194,778,397
50 709,716 7,561,307 — — —

See where the climb really happens

Range EXP Share of Lv 1–100 (our arithmetic from MeowDB)
Lv 1 → 30 548,637 under 0.01%
Lv 30 → 50 6,302,954 0.03%
Lv 50 → 70 24,693,764 0.14%
Lv 70 → 90 71,777,409 0.39%
Lv 90 → 100 18,091,455,633 99.4%

MeowDB: "Level 50 is under 0.04% of the way to 100" and "the remaining 99.4% is levels 90 to 100." It also notes that Lv 100 was "the highest level anyone got to in COT2" (the second closed test). Treat Lv 90 and above as a long-term goal, not something you'll reach at launch.

Count kills per level

Mob (MeowDB EXP) Level being cleared EXP needed Solo kills (MeowDB)
Ribbon Pig (19) 10 → 11 1,716 About 91
Stirge (37) 20 → 21 20,216 About 547
Ligator (58) 30 → 31 95,700 About 1,650
Cold Eye (85) 40 → 41 294,216 About 3,462
Clang (127) 49 → 50 655,200 About 5,160
Tauromacis (337) 70 → 71 2,062,925 About 6,122

The Tauromacis row is MeowDB's example for after third job, which isn't in the game yet. Map choices and mob density are in our training guide. Kill speed also depends on hit rate, so check our accuracy guide before you commit to a higher-level map.

Add the party bonus

Party size Bonus EXP (MeowDB, COT2 data)
2 10%
3 20%
4 30%
5–6 30% (capped)

The wiki says that in a party, "the EXP from every monster kill is divided among the party." MeowDB says a fifth or sixth member "can still help by clearing a map faster" but adds no bonus. The Kerning PQ is the main structured party activity, and our KPQ guide covers its EXP.

Know what a death costs

Level (EXP to next) Wiki: flat 10% MeowDB model, 4 LUK 25 LUK 50 LUK 100 LUK
20 (20,216) 2,021 2,021 1,172 1,091 1,051
30 (95,700) 9,570 9,570 5,550 5,167 4,976
49 (655,200) 65,520 65,520 38,001 35,380 34,070

Our arithmetic. The MeowDB model is floor(EXP to next × (5 + 20 / base LUK) / 100). Both sources agree that you can't lose a level, because the bar stops at 0. The wiki adds that "characters cannot die in towns." MeowDB also says a charm item prevents the loss. We haven't checked where that item comes from, and we don't list Cash Shop prices.

Compare the ways to earn EXP

Method Strength Limit (source)
Monster kills The main source at almost every level Scales with kill speed (wiki)
Quests Flat rewards; Maple Island alone gets you to Lv 6 Finite (MeowDB, wiki)
Party hunting +10–30% bonus EXP is split; bonus capped at 4 members (wiki, MeowDB)
Holy Symbol None Reworked into a self-resurrection buff; "no longer affects EXP"

Plan your hours (community data)

MeowDB reports closed-test timings: about 3–4 hours from Lv 10 to 20 and 8–9 hours from 20 to 30. The first tester to reach Lv 30 in COT2 took 14 hours in total. These are tester results, not guarantees. The EXP needed for each of those stretches is in the table above, so you can estimate your own time from your kills per hour.

Plan for alts and returning players

  • Alts: the first 30 levels take only 548,637 EXP, about 8% of what Lv 50 takes. That's why second alts usually hit second job quickly. Our job advancement guide covers the steps.
  • Returning pre-Big Bang players: the curve through Lv 89 is the one you remember (MeowDB). Holy Symbol no longer gives an EXP bonus (wiki), so party plans built around priest EXP buffs won't work the same way.
  • LUK classes lose less EXP when they die under MeowDB's model, but the wiki's flat 10% says they don't. Don't count on it until that's settled.

Want a hand with this?

If you would rather skip the grind that goes with this, MapleStory Classic powerleveling services are listed on FullBoosts. Read Nexon's Terms of Service before you buy any service from anyone, FullBoosts included — a marketplace listing isn't publisher permission.

What may change at Grand Launch

This guide describes the Founder's Access build as it was on October 13, 2026. Re-check these against Nexon's Grand Launch notes on October 21: whether crafting still stops at craft level 8, whether Forgotten Hollow, Orbis and third jobs stay closed, KPQ channel limits, NPC shop stock, and any Founder's Access-only events or packages mentioned here. Nothing here assumes a closed area or feature will open.

FAQ

How much EXP does it take to reach level 30 in MapleStory Classic? 548,637 in total (wiki, MeowDB).

What is the level cap? 100, per Nexon's Founder's Access notes and MeowDB. The wiki hasn't confirmed it.

Is third job in MapleStory Classic World? Not at launch. Nexon says it will come later, along with Orbis and El Nath (maplestory-classic.com, MeowDB).

How much EXP do you lose on death? 10% of the bar, according to the wiki. MeowDB's model says it's less with more base LUK. Either way, you can't lose a level.

What's the party EXP bonus? 10%, 20%, and 30% for 2, 3, and 4 members, with no increase beyond four (MeowDB, closed-test data).

Does Holy Symbol boost EXP? No. In Classic World it's a self-resurrection buff (wiki).

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