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MapleStory Classic Training Guide 1–70: Best Maps by Level and Job

Every MapleStory Classic training map from 1 to 70: three picks per bracket, monster levels, weaknesses, potion towns, job routes, party bonus.

MapleStory Classic Training Guide 1–70: Best Maps by Level and Job
In this guide 14 sections
THE GUIDE

Quick summary

  • This guide covers every bracket from 1 to 70 with up to three Victoria Island maps each: the main monster, its level and weakness, and the nearest potion shop.
  • The usual route is Maple Island quests, then Kerning City Subway Line 1, Ant Tunnel III, Subway Line 2 (Jr. Wraiths), Florina Beach, the Wraith subway maps, and Sleepy Dungeon V.
  • Pick maps by job from 30 on. Fire and Holy jobs farm Jr. Wraiths, Ice/Lightning Wizards farm Fire Boars and Copper Drakes, and physical jobs pick big-hitbox maps.
  • Party bonus experience is reported at 10% for two players, 20% for three, and 30% for four or more. The Kerning City party quest is worth running at 21–25 if you have a group of four: launch data puts King Slime at 2,400 EXP, and players report about half a level per run at Lv 21–22.
  • Forgotten Hollow maps, which appear in some fan guides, are closed during Founder's Access. Every one is flagged here.

Checked against the Founder's Access build on October 13, 2026. Grand Launch is October 21, 2026; see the end of the guide for what may change.

Founder's Access checked October 13, 2026. MapleStory Classic World caps at level 100 in Founder's Access. First job is at 10 and second job at 30, and Nexon's notes list no third job yet. Everything below is on Maple Island and Victoria Island. Nexon says Forgotten Hollow "hasn't been discovered yet," so its maps are marked closed. Monster levels and weaknesses come from community databases built from the client (NiaMeowDB and maplestory-classic.com), and where they disagree, this guide says so. Recheck after the October 21 Grand Launch, when Nexon says new content arrives. This guide doesn't cover modern MapleStory or private servers.

Plan the milestones first

Level Milestone What changes for training
1–10 Maple Island quests Quests beat grinding. Finish them before sailing.
10 First job (your job instructor), crafting opens Your main stat, weapon, and first attack skills
21 Kerning City party quest ("First Time Together," via Lakelis, channels 3–6 after the October 8 update) An optional group activity
30 Second job Elements and AoE. Your map choice now depends on your job.
35 Level 35 gear (Ant Tunnel drops, Red Whip) A big jump in damage and speed
50–60 The last strong Victoria Island maps After about 60, experience per kill drops off

Choose solo or party training

|---|---|---| | Experience | Every kill is yours. The rankings below assume solo play. | Party bonus reported at 10% (2), 20% (3), and 30% (4+) by NiaMeowDB. Kills are shared. | | Best maps | Single-mob maps with tight layouts (Line 1, Transfer Area, Wraith maps) | Big multi-platform maps: Caution: Falling Down, Drake Hunting Ground, Line 2 Area 1, Sleepy Dungeon V | | Weak spots | Crowded channels hurt you most | Waiting for a full group, and splitting a small map | | Best for | Mages and Thieves with good mobbing, players who log in at odd hours | Friends' groups, Clerics (Holy maps), mixed-element mage parties |

Rule of thumb: a party pays off when each member gets their own platform. If two players share a small platform, solo channels are usually faster.

Levels 1–20: Maple Island, then the first dense maps

Levels Map (pick in order) Main monster (level) Weakness Potions
1–10 Maple Island quests Snails, Shrooms — Maple Island shops
8–12 L Forest I (Kerning) Ribbon Pig (10) — Kerning City Pharmacy
8–12 The Tree That Grew II (Ellinia) Slime (6) Lightning Ellinia Department Store
8–15 Henesys Hunting Ground I Mixed, up to Green Mushroom (14) — Henesys
10–15 Construction Site North of Kerning City Dark Stump (11), Octopus (12) Octopus: Lightning Kerning City Pharmacy
11–15 Kerning City Subway, Line 1 (Area 1) Bubbling (15) Lightning Kerning City Pharmacy
11–15 West Rocky Mountain III (Perion) Green Mushroom (14) — Perion
16–20 Dangerous Steam (Sleepywood) Stirge (20), plus mushrooms — Ant Tunnel Park
16–20 Transfer Area (Subway) Stirge (20) — Kerning City Pharmacy
16–20 Tree Dungeon, Forest Up North III Horny Mushroom (22) — Ellinia

Ranged players: on the Construction Site, avoid the bottom-left. MapleStory Guide wiki notes that pipes block projectiles there.

Funding tip: level 10 weapons are one of the few drops that sell well to NPCs in Classic World, according to the MapleStory Guide wiki. Sell your spare drops before you buy potions.

Levels 21–30: Ant Tunnel, Kerning City party quest, and the road to second job

Levels Map Main monster (level) Weakness Potions
21–25 Ant Tunnel III Zombie Mushroom (24), Horny Mushroom (22) Zombie Mushroom: Holy Ant Tunnel Park
21–26 Damp Forest (Sleepywood) Jr. Necki (21), Octopus — Henesys
22–27 Deep Ant Tunnel I Zombie Mushroom (24), some Jr. Boogie Holy Ant Tunnel Park (close)
24–30 Ant Tunnel Park Evil Eye (27) — In the map
26–30 The Cave of Evil Eye III Evil Eye (27) — Ant Tunnel Park
25–30 Land of Wild Boar (hidden, right of Perion) Wild Boar, Dark Axe Stump — Perion

The party quest question. The Kerning City party quest opens at 21. Earlier fan guides, written from closed-test data, said its experience was cut. The launch data says otherwise. NiaMeowDB's KPQ guide (updated Oct 9) lists King Slime at 2,400 EXP, up from 248 in the second closed test. Planet-helper cites player reports of about 50–55% of a level per run at Lv 21–22, bonus room included. Treat those run figures as community data. The bonus room after King Slime ("1st Accompaniment") is still worth it: its Green Mushrooms can drop a Pan Lid and a Claw Attack Scroll (Intermediate), and NiaMeowDB lists Squishy Shoes as a reward. If you have a group of four ready, run it. If you don't, Ant Tunnel III is faster than waiting. Our KPQ guide covers every stage.

Example: a level 24 Thief alone at night. Ant Tunnel III until 27, then Ant Tunnel Park until 30. Restock in the Park itself, so there's no walk back to town.

Levels 30–50: pick by job

After second job, element and damage type decide the map. These are the strongest Victoria Island picks by bracket:

Levels Map Main monster (level) Weakness Suits
31–35 Kerning City Subway, Line 2 (Area 1) Jr. Wraith (34) Fire and Holy Fire/Poison Wizards, Clerics, any party
31–35 Line 1 (Jr. Wraith area) Jr. Wraith (34) Fire and Holy Same, when Line 2 is crowded
30–35 The Burnt Land II and V (Perion) Fire Boar (32) Ice Warriors, Bowmen, Ice/Lightning Wizards
30–35 The Swamp of Despair II Ligator (31) Fire Fire/Poison Wizards
30–40 Cave of Evil Eye I Evil Eye, Jr. Boogie — Short-range AoE (Ice/Lightning, Warriors)
36–40 A Look-Out Shed Around the Beach (Florina) Lorang (38), Lupin (37) Lorang: Lightning Ice/Lightning Wizards, most jobs
36–40 Lorang Lorang (Florina) Lorang (38) Lightning Overflow for the Shed
36–45 Monkey Forest II, Monkey Swamp III Zombie Lupin (41) Holy Clerics. Zombie Lupins use magic attacks, so bring HP potions.
40–50 Dangerous Valley I (hidden, southeast of Perion) Fire Boar, Copper Drake Ice Ice/Lightning Wizards
40–50 Drake Hunting Ground (Sleepywood) Drakes — Warriors in a party (big hitboxes)
46–50 Line 2 (Area 2 and 3), Line 1 (Area 3 and 4) Wraith (48) Holy Everyone once you can two-shot a Wraith
46–50 Hot Sand (Florina) Tortie, Clang (49) Clang: Lightning Overflow for the beach

Closed in Founder's Access: Forgotten Entrance III, The Valley of Death, and The End of Fleeting Light appear in the NiaMeowDB and MapleStory Guide wiki 40–50 lists. They're in Forgotten Hollow, so skip them until Nexon opens the area.

Levels 41–45 are the hardest stretch. NiaMeowDB calls it gear-dependent. If you can't kill a Zombie Lupin in two or three hits, go back to Florina for a few levels rather than burning potions.

Levels 50–70: the last strong maps, then loot runs

Levels Map Main monster (level) Weakness Notes
50–55 Stay on the Wraith maps (Line 2, Area 2) Wraith (48) Holy NiaMeowDB still rates it above every on-level map
50–55 Lorang and Clang (Florina) Clang (49) Lightning On-level beach option
51–55 Dangerous Croko II Croco (52) Fire Fire/Poison Wizards
50–60 The Entrance of Golem's Temple Stone Golem (56) — Large hitboxes. Tobi throwing stars drop here.
56–60 Sleepy Dungeon V Dark Stone Golem (58), Curse Eye, Lupin — The main pick past 55 in every fan source
56–60 Sleepy Dungeon III Dark Stone Golem (58) — Half the size. Use it when V is full.
60+ Dangerous Valley II Red Drake (60) — Loot run (Steely Throwing Knives)
65+ Sanctuary maps Tauromacis (70), Taurospear (75) — Timed respawns, poor experience, lightning damage

Closed in Founder's Access: Forbidden Entrance and Another Sanctuary (Forgotten Hollow).

From about 60, Victoria Island's experience per hit falls off. Both NiaMeowDB and the MapleStory Guide wiki say that pure-experience players should stay on Sleepy Dungeon V or the Wraith maps, and treat Red Drakes and Tauromacis as short loot sessions.

Follow a route for your job

Job (second job) 30–40 40–50 50–70
Fighter, Page, Spearman Burnt Land II, then Cave of Evil Eye I Drake Hunting Ground (party), Florina Golem's Temple, Sleepy Dungeon V
Fire/Poison Wizard Line 2 Area 1, Swamp of Despair II Wraith maps Dangerous Croko II, Sleepy Dungeon V
Ice/Lightning Wizard Burnt Land, Florina Shed Dangerous Valley I, Hot Sand Lorang and Clang, Sleepy Dungeon V
Cleric Line 2 Area 1 Monkey Swamp III, Wraith maps Wraith maps, Sleepy Dungeon V
Hunter, Crossbowman Caution: Falling Down (party), Burnt Land Florina, Drake Hunting Ground Golem's Temple, Sleepy Dungeon V
Assassin Burnt Land II (stars drop) Wraith maps, Florina Golem's Temple (Tobi stars)
Bandit Burnt Land, Ant Tunnel Park Florina, Wraith maps Golem's Temple, Sleepy Dungeon V

These follow the elemental weaknesses above. For the full job list and skill orders, see the MapleStory Classic job advancement guide. For which job to pick, see the MapleStory Classic class tier list.

Farm loot maps when you need mesos or an item

Map Levels Drops worth farming (per fan databases)
The Pig Beach (hidden, Three-Way Road Split) 15–20 Leather, Stiff Feathers, Pig's Heads. Iron Hog respawns hourly.
Damp Forest 21–26 Jr. Necki Skins
Land of Wild Boar 25–30 Leather, Animal Fur Bundles, Wooden Tops, Sap of Ancient Tree
The Burnt Land II 30–35 Arwen's Glass Shoe, Diamond Ore, Wolbi Throwing Stars
Drake Hunting Ground 40–50 Dragon Skin (a crafting material), Drake's Blood
Wraith maps 46+ Red Whip (a level 35 one-handed sword with 15 Speed)
Entrance of Golem's Temple 50+ Tobi Throwing Stars

Selling these supports your potion budget. Our MapleStory Classic mesos guide covers selling them and saving mesos.

Budget potions and channels

  • Restock distance matters. Ant Tunnel Park has a potion shop inside the map. The Sleepy Dungeon and Forgotten Hollow maps are several portals from a shop, so carry more and use Return Scrolls.
  • Channel-hop early. The MapleStory Guide wiki suggests changing channels once more than about three players share your platform.
  • Step back if kills take four or more hits. Moving up a bracket too early usually costs more potions than it gains in experience.

Test a map with a 15-minute session

  1. Note your experience % and potion count.
  2. Train 15 minutes without changing map or channel.
  3. Note both again, plus drops worth selling.

Compare two maps this way. Fan rankings like NiaMeowDB's "max EXP/hr" assume every monster dies the moment it spawns, which nobody reaches. Use them to shortlist maps, and use your own timer to choose.

If you were powerleveled or are returning

  • Check your skills first. If you reached 30 or more quickly, confirm your second job and SP spending before you train. Our job advancement guide lists the skill order for each job.
  • Check your gear level. Powerleveled characters often reach the Wraith maps with level 20 gear. Farm Ant Tunnel level 35 drops or buy upgrades before Line 2.
  • Do the quests you skipped. Some Victoria Island quests give good experience and items for their level. See MapleStory Classic quests worth doing.
  • Returning from old MapleStory? Don't trust old map lists. Classic World changed party quest rewards and NPC sell values, and Forgotten Hollow, Orbis, and El Nath aren't open in Founder's Access.

Want a hand with this?

If you would rather not grind this part yourself, MapleStory Classic powerleveling services are listed on FullBoosts. Read Nexon's Terms of Service before you buy any service from anyone, FullBoosts included — a marketplace listing isn't publisher permission.

What may change at Grand Launch

This guide describes the Founder's Access build as it was on October 13, 2026. Re-check these against Nexon's Grand Launch notes on October 21: whether crafting still stops at craft level 8, whether Forgotten Hollow, Orbis and third jobs stay closed, KPQ channel limits, NPC shop stock, and any Founder's Access-only events or packages mentioned here. Nothing here assumes a closed area or feature will open.

Frequently asked questions

What is the level cap in MapleStory Classic World?

Nexon's Founder's Access notes set it at 100, with first job at 10 and second job at 30. No third job is listed yet.

Where should I train after second job in MapleStory Classic?

Kerning City Subway Line 2 (Jr. Wraiths, level 34) is the default from 31 to 35, especially for Fire and Holy jobs. Ice/Lightning Wizards and physical jobs do well at The Burnt Land and Florina Beach.

Where is the best place to train from 50 to 60?

Stay on the Wraith subway maps until about 55, then move to Sleepy Dungeon V (Dark Stone Golems, level 58). Golem's Temple is the big-hitbox alternative.

Is the Kerning City party quest worth it in Classic World?

Yes, at Lv 21–25 with a ready party of four. Launch data lists King Slime at 2,400 EXP (NiaMeowDB), and players report about half a level per run at Lv 21–22 (planet-helper; community data). Earlier reports that its EXP was cut came from closed-test data. With no group ready, Ant Tunnel III or Ant Tunnel Park is faster.

Does party play give bonus experience?

NiaMeowDB reports 10% bonus experience for two members, 20% for three, and 30% for four or more. Nexon hasn't published those numbers.

Why can't I reach a map from a training guide?

It's probably in Forgotten Hollow (Valley of Death, End of Fleeting Light, Another Sanctuary), which Nexon has closed during Founder's Access, or the guide is for another version of MapleStory.

Where do Red Whips and Tobi stars drop?

Fan databases list Red Whips from Wraiths in the deeper Subway maps and Tobi Throwing Stars from Stone Golems at the Entrance of Golem's Temple.

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