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MapleStory Classic Guilds: How to Create One on Dec 9

MapleStory Classic guilds arrive December 9: form one in Lith Harbor and design a guild mark. What is announced, the original rules and how to prepare.

MapleStory Classic key art
In this guide 12 sections
THE GUIDE

Guilds come to MapleStory Classic World on December 9, 2026. You'll found a guild in Lith Harbor and give it a guild mark, and guild houses are planned for a later update. Until then nobody can form one, and Nexon hasn't published the cost, the member cap or the party rules for Classic World.

Checked against v1.1.0 on November 12, 2026.

This MapleStory Classic guild guide sorts what has been announced from what is still open, shows how guild creation worked in the original game as a planning reference, and gives a short checklist so your group is ready on the first day. It covers the official Classic World (the Windia world) only, not modern MapleStory or private servers.

Quick summary

  • Release date: December 9, 2026. The date comes from the Classic World Dev Panel at MapleStory Fest on October 17, as reported by NiaMeowDB. Nexon hasn't posted it as a written notice yet.
  • Where: guilds are formed in Lith Harbor, not in Orbis as in the original game. Ossyria is still closed in Classic World.
  • First version: forming a guild and making a guild mark. Guild houses are planned for later, with no date.
  • Not announced: creation cost, mark cost, minimum party size, member cap, ranks and guild skills.
  • Recruiting tools now: whispers need level 10 (v1.1.0) and Megaphones need level 15 since Grand Launch (Nexon).

When do guilds come to MapleStory Classic?

Guilds are scheduled for December 9, 2026, the same update as the Forgotten Hollow party quest for level 41+ and the Happyville Christmas events. That date was shown on stage, not in writing, so treat it as a plan that could slip until Nexon posts the maintenance notice for that week.

Claim Status on November 12 Source
Guilds arrive December 9, 2026 Roadmap date from the MapleStory Fest panel NiaMeowDB roadmap report
You form a guild in Lith Harbor Roadmap detail NiaMeowDB
You make a guild mark Roadmap detail NiaMeowDB
Guild houses Planned for a later update, no date NiaMeowDB
Creation cost, mark cost, member cap Not announced None
A Nexon written notice for guilds Not posted; the latest Classic World notices are the November 4 maintenance and Cash Shop updates Nexon news
Live version v1.1.0 since the October 29 maintenance Nexon

Nexon's own MapleStory Fest recap confirms that a Classic World Dev Panel was held, but its written text doesn't list the dates. Our roadmap guide tracks every dated update and will move if the guild date does.

Where do you create a guild in MapleStory Classic?

You create it in Lith Harbor, the port town where the boat from Maple Island lands. The roadmap report doesn't name the NPC who handles it or the exact map, so look for a new guild NPC in town after the December 9 maintenance.

The move makes sense for Classic World. In the original game you formed a guild at Orbis Guild Park, in Ossyria. Ossyria and 3rd job are both still closed, so a Victoria Island location lets every guild form without waiting for Orbis.

Our Lith Harbor guide maps the town and its exits. The travel guide lists the routes in from each town.

How did guild creation work in the original MapleStory?

In the original game a party leader paid a fee at a guild NPC with a full party standing on the same map, then registered an emblem separately. The table below uses the older guild rules on the MapleSEA guide pages (run by Nexon and Playpark). It's a reference for planning, not a statement of Classic World's rules, and regional versions of the original game didn't always match each other.

Rule Original game (MapleSEA guide) Classic World
Where Orbis Guild Park Lith Harbor
Party needed At least 6 and at most 10 players, all on the same map Not announced
Leader requirement Guild master at level 10 or higher Not announced
Existing guild members Nobody in the party can already be in a guild Not announced
Creation fee 1,500,000 mesos, paid by the party leader Not announced
Name Up to 12 characters, must be unique Not announced
Emblem Registered with the NPC Lea for 5,000,000 mesos A guild mark is part of the first version; cost not announced
Size Starts with the founding party, can grow to 25 Not announced
Ranks Five levels set by the guild master Not announced
Disbanding 200,000 mesos, the master can do it alone Not announced

Classic World already has systems the original never had, such as Citizenship, Crafting and the Debt System, so any line above could come out differently. Our differences guide shows how far Classic World departs from the original elsewhere.

How much does a guild cost in MapleStory Classic?

Nexon hasn't announced a price. If Classic World kept the original fees, a guild with a mark would cost 6,500,000 mesos in total: 1,500,000 to found it and 5,000,000 for the emblem (our arithmetic from the MapleSEA figures). That's a large sum at current levels, so the safe plan is to start a shared fund now and decide later how much of it the mark needs.

A few ways to keep that fund honest:

  • One holder. Keep the money on the future guild master's account, since the original rules had the party leader pay.
  • Written pledges. Note who promised what in a shared document so nobody argues on launch night.
  • No bought mesos. Nexon's Debt System charges accounts caught in real-money or unfair trades, and an account in debt can't trade or drop items. A fund built from flagged mesos can freeze the person holding it.

Our mesos guide covers ways to earn and save in-game.

What is a guild mark in MapleStory Classic?

A guild mark is the emblem shown next to your guild's name, and making one is part of the December 9 release. Nexon hasn't shown the editor or said whether it costs mesos. In the original game the master chose from preset options and could customize them somewhat, rather than uploading an image, so expect a picker, not a paint tool.

Settle the design before December 9. Choose a symbol and two colors that still read well at a small size next to a character name, and agree on one fallback in case your first pick isn't in the preset list.

How to get your guild ready before December 9

Most of the work can happen now with parties and buddy lists. A checklist:

  1. Pick a name and two backups. Names were unique in the original game, so popular words go fast once creation opens.
  2. Gather at least six founders. Six is the original minimum; if Classic World asks for fewer, you're covered. Make sure none of them plans to join another guild first.
  3. Agree a time and channel. All founders stood on the same map in the original game. Windia has 40 channels, so name one in advance and meet in Lith Harbor right after maintenance.
  4. Start the fund as described above, with one holder.
  5. Decide ranks. Who can invite, who can kick, and who holds the master role if the founder stops playing.
  6. Recruit within the rules. Whispers need level 10 since v1.1.0 (Nexon's October 29 notes), and every Megaphone item needs level 15 since Grand Launch (Nexon's Megaphone notice). After a first NX purchase, Megaphones are locked for the 96-hour Cash item trade restriction (Nexon's November 4 notes).

Example: five friends and a new recruit agree on channel 7. Each pledges mesos to the planned master over November, they vote on a name and mark in Discord, and on December 9 they meet in Lith Harbor with the party already formed. If the cost turns out lower than planned, the rest of the fund goes toward the Forgotten Hollow party quest.

What can a guild do on its first day?

Very little is confirmed beyond forming the guild and showing its mark. No guild skills, alliances, guild quest or rankings have been announced for Classic World, and guild houses come later. In practice, a new guild's first value is social: a shared chat and roster for finding parties.

That still pays off. The same update adds a level 41+ party quest in Forgotten Hollow, and Kerning City's party quest needs exactly four players at level 21+ on channels 3 to 12. A guild roster makes those groups easy to fill. Our KPQ guide, party grinding guide and fame guide cover the group activities that already work. For leveling routes before then, see the MapleStory Classic hub.

Want a hand with this?

If you would rather not grind this part yourself, MapleStory Classic powerleveling services are listed on FullBoosts. Read Nexon's Terms of Service before you buy any service from anyone, FullBoosts included — a marketplace listing isn't publisher permission.

Frequently asked questions

When do guilds come out in MapleStory Classic? December 9, 2026, per the roadmap Nexon showed at MapleStory Fest on October 17. Nexon hasn't posted a written notice for it yet, so check the maintenance notice that week.

How do you make a guild in MapleStory Classic? From December 9 you'll found one in Lith Harbor and then make a guild mark. The NPC, cost and party requirements haven't been announced. In the original game a party of at least six on the same map paid 1,500,000 mesos.

How much does a guild cost in MapleStory Classic World? Nexon hasn't said. The original game charged 1,500,000 mesos to found a guild and 5,000,000 for an emblem, so saving 6,500,000 covers both if Classic World keeps those prices.

Can you make a guild in MapleStory Classic right now? No. Guild creation isn't available in v1.1.0. Use parties, buddy lists and whispers to organize until December 9.

Will MapleStory Classic have guild houses? They're planned as a later expansion of the guild system, with no date. The first version only covers forming a guild and making a guild mark.

Why are MapleStory Classic guilds made in Lith Harbor instead of Orbis? Orbis is in Ossyria, which is still closed in Classic World. Forming guilds in Lith Harbor lets players start one without waiting for Ossyria.

Sources

All MapleStory Classic services